I said I am going to make a game......

I said I am going to make a game......

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NeOmega
Posts: 52
Joined: 15 Dec 2010, 11:06

I said I am going to make a game......

Post by NeOmega » 08 May 2018, 10:11

And After about 3 weeks of research, I knew that Unity was the place to do it. The community is enormous, the video tutorials are endless, the asset store will let me buy all the standard stuff like elves, dwarves, castles, etc, so I can focus on the unique areas of my universe. Sorry Spring.


I can not reveal a whole lot at the moment. I will first make the RTS component, as that is what I first visioned. My dream is to build a game that makes you focus on tactics and micro, with power gain to require sacrifice of field position. Three basic resources: Will, Magic, and Energy.

The upper game (Strategic) will determine what forces are fielded on the battle map, and what the battle map is like.

The lower game (RPG) will allow you to explore the world in a small team.

Your goals will be to create spells, or cities, or weapons, maybe even custom fighting moves.

I hope to limit the amount of killing. Fight or flight will be very strong.
Your forces will follow your commands usually. It depends on your commander/s.

But here are two videos of it at the moment, so far, you see a very basic AI state machine, and many Kryth, one of the races being developed, (The other in development is Seta):
https://www.youtube.com/watch?v=1L_ehL61XDA
https://www.youtube.com/watch?v=1opgjZlXxNs
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gajop
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Joined: 05 Aug 2009, 20:42

Re: I said I am going to make a game......

Post by gajop » 08 May 2018, 12:00

Treason then.
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PicassoCT
Journeywar Developer & Mapper
Posts: 9951
Joined: 24 Jan 2006, 21:12

Re: I said I am going to make a game......

Post by PicassoCT » 09 May 2018, 08:45

Well you own us a grandmother.
Nobody reads the TOS.
Its clearly right under soul for fitting.

Srsly though coding and realizing a game are equally hard no matter how many torturials there are. We know it because we post those vids and the people watching to the very end are very few.

Its really more about inserting coding in your daily routines- the vision usually turns out to be not fun at all. The problem is that people dream in action or spy movies while you should dream a game like office software to taste out all the annoyances.

I wish you the best, get laid with the engine best fitting and dont become a game design rollin stone.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: I said I am going to make a game......

Post by Silentwings » 09 May 2018, 10:33

Good luck
the asset store will let me buy all the standard stuff
If this is what you want - Spring dev is probably not for you!
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PtaQ
Posts: 142
Joined: 15 Sep 2009, 10:40

Re: I said I am going to make a game......

Post by PtaQ » 22 May 2018, 13:13

Image
Good luck anyway, the concept seems interesting.
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PicassoCT
Journeywar Developer & Mapper
Posts: 9951
Joined: 24 Jan 2006, 21:12

Re: I said I am going to make a game......

Post by PicassoCT » 22 May 2018, 20:07

The RIPWIP of all games.. It died before a single line of code got written
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NeOmega
Posts: 52
Joined: 15 Dec 2010, 11:06

Re: I said I am going to make a game......

Post by NeOmega » 25 May 2018, 00:24

not even dead. lines of code are being written.

i will have to die before this project does.

all in.

learning to code while going along is nice. it keeps me focused, because i want this game to live (feel sorry for those who learn coding via accounting apps and scheduling examples) Using SOLID principles, composition, scriptable objects, etc. starting and learning without bad habits.

(although, i am shocked by how hard coding is. reminds me of a time-lapse video i saw of a professional programmer, probably only actually spent 30 minutes coding in an 8 hour day)





anyways, bringing along an army, and clashing with another, would lose a lot of fun. lose the tension of the golly nanolathing in the factory, the big bertha being built and the nuke loading. But i cant have bio beings built in factories, nor do i want to cheese "summon" new streams of units. (although i may go cheese summon route if the other idea fails in the fun department).

instead, i have a whole different system to keep that tension up during the battle, and still not be senseless... (if core and arm can build a krogoth n 30 mins, why arent all planets covered in gantries and vulkans after thousands of years?)

no, this game will make sense, cosmically, magically, militarily.
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Ares
Posts: 243
Joined: 19 Mar 2011, 13:43

Re: I said I am going to make a game......

Post by Ares » 29 May 2018, 04:36

wow i didnt know it was possible to make tunnels in games nice
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NeOmega
Posts: 52
Joined: 15 Dec 2010, 11:06

Re: I said I am going to make a game......

Post by NeOmega » 08 Nov 2018, 07:00

https://www.youtube.com/watch?v=M8M0jpL5kHU
Ares wrote:
29 May 2018, 04:36
wow i didnt know it was possible to make tunnels in games nice
Coming in 2018.3.


This is something I was working on a couple months ago. It is me trying to re-create my favorite spring script (Formation Painting), and some cool looking airships.
https://www.youtube.com/watch?v=M8M0jpL5kHU
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MasterBel
Posts: 35
Joined: 18 Mar 2018, 07:48

Re: I said I am going to make a game......

Post by MasterBel » 08 Nov 2018, 08:41

This looks wonderful!!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: I said I am going to make a game......

Post by PicassoCT » 08 Nov 2018, 10:21

The airships are beautiful.

Protip: if it works do not rewrite. You will find a whole batch of bugs - unnecessary complexity in your first 10000 locs.

Complete systems used by all units are the worst. Carefully design those interfaces.
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