https://blog.codinghorror.com/why-cant- ... s-program/smoth wrote:Any thoughts on this?
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https://blog.codinghorror.com/why-cant- ... s-program/smoth wrote:Any thoughts on this?
Playernumbers are decreased for every mod. Beside TA and BA most small mods basically do not get played anymore or are unmaintained. Even zK is struggling to fill one room on their server.The projects utilizing spring are alive and well and many of us are doing better at this moment than we ever have.
Good for you. But nobody else does anymore.I post here is to ask questions
You required steam, frontpage spam and all that to get ~5 people to play for ~5 hours on one day. How is that is a success, that used to be everyday normal even for non-BA mods.For example, thanks to Discord, I was able to build a reasonably nice sized (but still relatively small) Evo community in a just a few weeks, and last Saturday we had an immensely successful Get-Together.
That's pretty offensive. When I started with it, that gadget was beyond primitive. Now it is actually useful and receives a lot of constant loving from me. It was front page news because evo's gameplay was entirely adapted to it. The people that helped me with CV were code_man and smoth mainly, but smoth has had health issues, so I've had to figure out how to do a lot of it on my own, with some help from various other people (usually documented in the commit messages what they helped me with). I've been working with/on it since February, and what I had accomplished is taking it from a general concept to a fully fledged idea.Or that a gadget by KDR_11 from 2008 is frontpage-worthy, with the changes being made to it being totally lolcode.
5 people? There were more than that, and it wasn't the same people all day, but say what you will, we all had a LOT of fun doing it, and people are already talking about next Saturday. We tend to have a lot of conversation on discord, and no one talks in the lobby (for the most part). I have found it to be an excellent medium for conversation with players.You required steam, frontpage spam and all that to get ~5 people to play for ~5 hours on one day. How is that is a success, that used to be everyday normal even for non-BA mods.