Istrolid is now released on Steam

Istrolid is now released on Steam

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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Istrolid is now released on Steam

Post by The Yak » 09 Feb 2016, 22:38

Image

Image

Trailer: https://www.youtube.com/watch?v=4J89YfM-XlI

If anyone here frequents the ZK servers you've likely seen the regular sunday invites to play, if not Istrolid is a pretty cool RTS about building and designing spaceships. It draws inspiration from LEGO and games like Zero-K, Kerbal Space Program, and Captain Forever. It's a collaborative project between Saktoth of Zero-K and treeform.

Thank you for the votes that got this Greenlit.

Now on Steam! http://store.steampowered.com/app/449140/
Last edited by The Yak on 06 May 2016, 23:05, edited 2 times in total.
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zwzsg
Kernel Panic Co-Developer
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Re: Istrolid

Post by zwzsg » 10 Feb 2016, 02:18

Your website crashed my Firefox thrice in a couple minute. :-(

You hurt my eye by misspelling Challenge!

I thought I could control my little ship, but then it appears the gameplay is more akin to Gratuitous Space Battle?
I found the right click. It's a regular RTS, about securing resources and building new units in the middle of the battle. With ofc the twist of designing your own units from blocks.
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The Yak
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Re: Istrolid

Post by The Yak » 10 Feb 2016, 04:01

Game runs better with Chome. Firefox can be unstable depending on user environment.
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Anarchid
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Re: Istrolid

Post by Anarchid » 10 Feb 2016, 13:34

IME "firefox might not work" is actually "firefox only proceeds past loading if you sacrifice a goat on the full moon, and then fails anyway".

Chrome is mandatory; Steam distribution should ship kiosk-mode Chrome.
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Hoi
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Re: Istrolid

Post by Hoi » 11 Feb 2016, 22:22

Very interesting!

Running in firefox without any problems for me.
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Forboding Angel
Evolution RTS Developer
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Re: Istrolid

Post by Forboding Angel » 04 Mar 2016, 22:40

Thought it was going to be dumb. Was very happily surprised. This is my new favorite time waster game. I love how in the campaign it leads you by the hand and by the time you start seeing some real challenges you actually have a fleet of ships to build that are different in function and design.

Shut up and take my money!
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Forboding Angel
Evolution RTS Developer
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Re: Istrolid

Post by Forboding Angel » 05 Mar 2016, 10:37

2 hours First Impressions and Gameplay: https://youtu.be/YzpPmHzcwgo

Was a fun stream :-D
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PicassoCT
Journeywar Developer & Mapper
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Re: Istrolid

Post by PicassoCT » 05 Mar 2016, 22:41

This game is brilliant. It only has one flaw. The same flaw spring has.

Godde in every server.
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AF
AI Developer
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Re: Istrolid

Post by AF » 07 Mar 2016, 17:52

I really want to be able to pan with the cursor, but you should look into Electron as a wrapper for distribution, it's the same thing used by Slack and WordPress to package their UIs up for Windows/OS X/Linux
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The Yak
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Re: Istrolid

Post by The Yak » 07 Mar 2016, 19:25

I really want to be able to pan with the cursor, but you should look into Electron as a wrapper for distribution, it's the same thing used by Slack and WordPress to package their UIs up for Windows/OS X/Linux
You can pan with middle mouse button, and electron is already what treeform uses for win/mac builds.
Thought it was going to be dumb. Was very happily surprised. This is my new favorite time waster game. I love how in the campaign it leads you by the hand and by the time you start seeing some real challenges you actually have a fleet of ships to build that are different in function and design.

Shut up and take my money!
Thanks for the video! I know Saktoth and treeform really appreciate campaign feedback, a lot of people are choosing to jump straight into design and multiplayer, or just feel too restricted by the locked parts in campaign like me.\

Just so we're clear though, it will be releasing free-to-play on steam.
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PicassoCT
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Re: Istrolid

Post by PicassoCT » 07 Mar 2016, 22:40

One question remains though? Why are you all playing the 2d version?

Image

Less talk - more fanart.
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Forboding Angel
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Re: Istrolid

Post by Forboding Angel » 08 Mar 2016, 17:43

If I had to level one criticism at the game I would say:

The game seems to favor capital "do everything" ships over smaller Fighter or Bomber style ships. The exception would be large ships that support one another. This is a cool aspect, but I'd really like to see more emphasis on all types of ships, not just the biggest and baddest.
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PicassoCT
Journeywar Developer & Mapper
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Re: Istrolid

Post by PicassoCT » 08 Mar 2016, 18:40

Its the controlls.. they are insufficient for controlling large amounts of fast units.. you run out of the ressource player reaction time..
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Anarchid
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Re: Istrolid

Post by Anarchid » 09 Mar 2016, 11:57

The game seems to favor capital "do everything" ships over smaller Fighter or Bomber style ships
Clearly, we need to do an 1v1.
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Forboding Angel
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Re: Istrolid

Post by Forboding Angel » 09 Mar 2016, 17:39

1v1 isn't nearly as interesting as 3v3 imo. This is literally a game where more players on each team = more interesting because at that point there are so many varieties of ships.
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Anarchid
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Re: Istrolid

Post by Anarchid » 10 Mar 2016, 22:52

> prefers overstacked porc games
> complains that fighters are not useful

Even then, unless in a macabre mood that involves deployment of plasma and tesla Cubes, i tend to use fighters a lot in teams.
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Cubex
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Re: Istrolid

Post by Cubex » 11 Mar 2016, 00:58

I am wasting too much time on this game, help me D:

Nice game, contrats for devs
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PicassoCT
Journeywar Developer & Mapper
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Re: Istrolid

Post by PicassoCT » 11 Mar 2016, 17:35

Ah, yes thats cubex - if he really likes something, he takes money and hires some contracts (Killers) to make it go away.
This is why we cant have nice things with longterm survival.
I will miss Sakoth.
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The Yak
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Re: Istrolid

Post by The Yak » 06 May 2016, 23:03

Bumping this thread to announce Istrolid is now available on steam!

http://store.steampowered.com/app/449140/
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