Three upcoming Planetary Annihilation Gameplay Mods

Three upcoming Planetary Annihilation Gameplay Mods

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Stuart98
Posts: 13
Joined: 23 Feb 2014, 23:41

Three upcoming Planetary Annihilation Gameplay Mods

Post by Stuart98 »

There are three major gameplay mods for planetary annihilation being worked on right now.

I'm working on Galactic Annihilation, which essentially adds more units, adds experimentals, and makes the balance closer to TA with wreckage and stuff. https://forums.uberent.com/threads/wip- ... ion.68872/

ModX was long an addition mod that just added more units to the tiers and added a tier 3 along with tier 4 megabots, but the next update is adding psuedofactions. Basically there are double the number of facs, but each commander only has access to half of them and which commander you choose determines which set of facs you gain access to. 'Twill be interesting.
https://forums.uberent.com/threads/wip- ... odx.60372/
https://forums.uberent.com/threads/wip- ... st-1092890

Both the next ModX update and Galactic Annihilation are slated to be out by the end of the month.

The third new mod is a run of the mill faction addition mod, Broken Alliances: Imperial Legion. It doesn't change the gameplay of the vanilla faction, which I find to be extremely flawed, so I don't see too much potential in it but it does bring a little variety to the table so there is that.
https://forums.uberent.com/threads/wip- ... ion.69165/

As you can see by the WIP-ness of everything, it'll undoubtedly be coming out later rather than sooner.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Three upcoming Planetary Annihilation Gameplay Mods

Post by klapmongool »

What mod can we play right now that is decent (aka has viewtopic.php?f=10&t=33687)?
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