Ha! Halting mantle suck it!

Ha! Halting mantle suck it!

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smoth
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Joined: 13 Jan 2005, 00:46

Ha! Halting mantle suck it!

Post by smoth »

http://www.pcgamer.com/amd-halts-mantle ... ics-cards/

Al the people who were sucking that mantle peen. How's that taste?
gajop
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Re: Ha! Halting mantle suck it!

Post by gajop »

Well in part they helped develop Vulkan which is another low level, standardized API based on Mantle, so that's a win-win for everyone.
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PicassoCT
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Re: Ha! Halting mantle suck it!

Post by PicassoCT »

I admit to beeing a fanboy until JK enlightend me on the hardware bound nature of this endavour.

It did what it had to do- prove that you can coerce companys and competitors into creating new stuff via a glorified tech-halluzination .
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smoth
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Re: Ha! Halting mantle suck it!

Post by smoth »

Poor jk, I sometimes wonder if he has nightmares due to all the frustration of taking care of our gl stuffs
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PicassoCT
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Re: Ha! Halting mantle suck it!

Post by PicassoCT »

[quote=jk]No! NO! No! NO NO NONONO NO Nnno[/quote]
Super Mario
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Re: Ha! Halting mantle suck it!

Post by Super Mario »

gajop wrote:Well in part they helped develop Vulkan which is another low level, standardized API based on Mantle, so that's a win-win for everyone.
This is the real reason we should celebrate. Vulkan is intend to be a replacement to opengl.
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Silentwings
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Re: Ha! Halting mantle suck it!

Post by Silentwings »

so that's a win-win for everyone.
I guess that what happened is mantle became value-less to AMD beyond its initial propaganda buzz, and they packaged it off to the open source world and renamed it a bit in the hope of some sympathy based publicity. But the *best* past of all this is the quality re-assurance from AMD to ex-mantle users
AMD wrote:Mantle titles will probably still work on these products ... AMD isn’t going out of their way to break backwards compatibility
It's good to know they aren't actively trying to break things for their customers.
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jK
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Re: Ha! Halting mantle suck it!

Post by jK »

Truth is: Vulkan is Mantle.
The current non-pulic drafts are 90% Mantle headers, which are now cleaned up & improved by all other contributes. Giving the other vendors the chance to adjust the API to better reflect all hw and not just AMD ones.
Never the less Vulkan/Mantle is a monster in code size (you need a lot more code to do stuff than with OpenGL), we will see how much of that can be moved into abstraction frameworks. And no Vulkan likely won't `replace` OpenGL for the moment at least.

Also the reason AMD is stopping their Mental support is:
1. the speed up is often marginal and doesn't reflect the invested time & money (check Civ: Beyond Earth benchmarks)
2. AMD has and always had money problems, so they likely cut of jobs again. So they just don't got the workforce to send out programmers to the projects to support them with their Mantle work.
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PicassoCT
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Re: Ha! Halting mantle suck it!

Post by PicassoCT »

Dont know if happy if the one in dread of vannishing from the market gets open sourcey all of the sudden.
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