Tribal Trouble went open source

Tribal Trouble went open source

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Tribal Trouble went open source

Post by PauloMorfeo »

Hi all. Sorry if this news already came out in this forum - I've been away on real life.

I just received a mailing-list email from OddLabs where they state:
The legacy of Tribal Trouble
We had a great time with Tribal Trouble, but unfortunately we have not been able to make it economically viable. When it was time to shut down the server, we decided to release the source code to the masses, in hopes that the game will never be forgotten. Oddlabs will not be putting more time into Tribal Trouble, but if you want to give it a go on your own, you can find the source code here.
Sad to see that have happened - it was a decent RTS (I helped beta-test the first game in the series on Linux a few years ago) but apparently they never got to manage enough traction. Another Linux game that ended up in that fate. Then again, the list of Windows-only games that share that fate is looooong!

Regardless, it is a professional-quality (even if that doesn't mean better than the likes of Spring) RTS made open-source. I wonder how moddable it is. I do know it is multi-platform and it written is in Java (at least for the most part) invoking native 3D acceleration, which makes it kind of similar to the planned re-write of Spring, which was inclined to be in .NET invoking native 3D acceleration.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Tribal Trouble went open source

Post by AF »

If I were to make a mod for that game, it'd be called Rhinoplasty, but it's a shame they're gone, and interesting their GH repo is almost entirely java, no content :(
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