Hmmm - an idea just popped to my mind...PauloMorfeo wrote:Actually, SpringRTS already has that in place - in Delta Siege (Dry) 4v4 ~ 6v6, usually 1 or 2 of the back end players play a mini-game of resource collection rushing to a super economy that can later be converted into a super attack (usually nukes, bombers, BB or Tier-3 units).PicassoCT wrote:Could ressource gathering be coerced into a mini-game?
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I used to theorize that one of the main reason people play large team fights so frequently in Spring is the fact that it diminished the responsibility for the loss (and made minimum-game lengths more stable, guaranteeing a minimally enjoyable game).
Now that I think if it, another great factor might be that it allows players to focus on specific mini-games, relieving them from having to focus on all areas of an RTS.
I remember I really enjoyed that. Usually being able to forego long term plans (like going for a BB) in order to focus exclusively on holding the north passes on Delta Siege. Often skirmishing in the open plains of the south. A few times going for some sim-city rushes from the back of the fight. Yes!!! That was definitely a huge source of enjoyment when playing Spring*TAs in Delta Siege Dry.