That silly arguement always comes up but it is never thought through. It always just gives superfacial purposely bad advertise-sentences and nothing else. (side note: your BAR and zero-K mottos are both so generic they could be swapped with each other.)luckywaldo7 wrote:Because advertising (...)
Why would the advertising change? The games can still be advertised seperately!
The only difference is when it actually comes to installing. So for example like this:
"Zero-K: A futuristic RTS with unique balance and unit variety"
This game runs on the springRTS network. To play install spring and meet us in ingame.
Imo it is possible to present that in a way that does not bring any "12 crappy failgames in one package" taste with it.
The link would then install (or start, if already installed) the generic-spring-lobby-portal-battle-net-whatever-you-call-it-lobby and download the nessecary files. Either via rapid or via steam or other pre-loading mechanism.
This "branding and reskin" idea is imo unfeasible, still needs different installers being in circulation just to have a bit different colors or logos.
It also leads to players clicking "play game-A" icon on their desktop and then going into a match of game-B.
Just read reviews and comments carefully and you notice lots of confusion by this: Notice how zero-K is described as the best mode, but the review is actually left on a different game.
So zero-K is seen as a mode [sic] of another spring game.
There are several reviews where people write details that hint they actually played a different game than what they thought they did.
For example when someone writes how he enjoyed playing against "CAI bot" - on a game that does not have such AI.
With "start springlobby" you would imo not get confusions like that.
The discussion has already advanced beyond that since years. Sorry, I but there is no use to argue those same misunderstandings again and again.hokomoko wrote:f they happen to accidentally start spring.exe
What makes you think it would be "the future" and not just "yet another lobby"?Chililobby is the future
The talk about "nice and pretty menus that must look similiar to the game" also misses the point imo.
Players are well able to know the difference between a 3D game and a 2D lobby - at least if the lobby works as expected.
If one reads closely, the reviews about "this ugly piece of shit software" are caused by something not working or by totally strange functional things. (like the same errors popping up again and again or having to go online and join a multiplayerroom to play singleplayer)
If everything functions flawlessly and is clearly structured then players are more likely to ignore visual flaws. ("maybe the menu looked bit ugly but who cares, now i am playing")