hokomoko:
I just find it difficult to consider a handful of people, most involved in making the game, as a playerbase.
Technically they are playing and I have no problem with such community-system, for example XTA is also similiar to that. But it is just strange thing to bring up: would mod-A with 5 devs have more players than mod-B with 3 devs?
To me feels like a band where the musicians themselves and their parents are the only ones who listen to their recordings.
luckywaldo7 wrote:If you can see the game being hosted on 91.0, 96.0, and 98.01.xzy, it doesn't require "insider" info to figure out that the game is actively maintained to keep up with engine changes.
I think that is not the impression that such sight gives.
If I see a game being hosted on engine 91.0, 96.0, and 98.01.xzy then it rather makes me confused which version to use.
There is not even a zK host with stable 98.0, so to normal player the game appears simply not compatible with latest engine. If you have to guess about compatibility then it is not compatible.
Notice "Spring Tanks" was brought up by someone else.
Since you too did mention it now:
ST experiment was over, so I removed it from Games page and marked it "Outdated."
Why moderation has not removed subforum despite me having asked, I do not know?
luckywaldo7 wrote:* Latest version is confirmed to work with Spring 94.1
* No commits in over a year
Do you think zero-k will ever catch up?
luckywaldo7 wrote:What is important is sustainable projects, that will keep themselves updated and maintained, and advertise and build communities.
sounds like BA!
luckywaldo7 wrote:Not that I don't love the fun mini-mods too, but they aren't going to suddenly boost Spring into popularity.
I agree. (but maybe for different reasons)
What is your opinion on the boosting that spring mods on steam greenlight are currently doing?
luckywaldo7 wrote:Mini-mods are a fun novelty, but they don't have staying power.
Look at all of KDR_11k's mini-mods. Many of them were quite popular immediately after release, but died out afterwards.
That is long ago.
Tales from a time when a new engine version meant that the mod had to be updated, or it became broken and unplayable.
Updating a mini-mod or a fullsize-game requires similiar amount of work, but of course the mini-mod is far less rewarding.
Today that is different, mods can stay with older engine version if they want to.
luckywaldo7 wrote:
Which is why I think this:
100Gbps wrote: wrote:
Come on. guys, let's be honest - Spring has a chance only if it changes from engine to platform for PLAYABLE and FUN mods (like Spring Tanks), not a small number of pure RTS ones
is silly.
Yes. It is silly to take ST or mini mods as example.
But idea of spring as platform was right. Or can you tell me why each spring game needs a seperate installer and its own lobby?
With one click in filter each lobby can play every game anyway, so why does each mod needs to re-invent its own installer and lobby?
The only differences are a few extra-hacks (like mod wants its own matchmaking system or its own map-selection) but that is not really a
good reason.
It is merely something that
happend to be like that.