Meta Game Engine

Meta Game Engine

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PicassoCT
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Meta Game Engine

Post by PicassoCT » 19 Oct 2014, 21:42

Should Spring have a Meta-Game 3D-Engine associated with it, which allows smoth translation from 3D in Webbrowser (Shogun-like maps, Galaxymaps, whatever) to the Engine?

Image

Also , yes i consider this part of the game. Part of the Engine. And it could and should be 3d and able to use spring ressources (aka unit modells) so we can do megalomanic zooms

http://youtu.be/0fKBhvDjuy0?t=5m6s
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hoijui
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Re: Meta Game Engine

Post by hoijui » 20 Oct 2014, 08:51

does this basically mean, not displaying the map?
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Anarchid
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Re: Meta Game Engine

Post by Anarchid » 20 Oct 2014, 12:05

I think this can be achieved with gajop's stuff. Maybe don't put it into engine itself, but make chililobby easier to acquire?
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scifi
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Re: Meta Game Engine

Post by scifi » 20 Oct 2014, 12:22

Anarchid wrote:I think this can be achieved with gajop's stuff. Maybe don't put it into engine itself, but make chililobby easier to acquire?
i think he meant having 3D assets, so some form of engine is required even if its seperated from spring.

Maybe some webgl based lobby can do the trick.

I mean its not too hard to have a Simplistic 3D engine that just renders 3d and passes Transformation matrixes(Model matrix) to shaders.

I did a simplistic engine with a couple friends with modern opengl in 4 months, the issue here is having 2 engines runing at the same time. And is that really required when you can have 2D giff style animations that serve just as well.

Essentially a pimped out version of chilly with cool 2D animations does the job just fine imo.
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REVENGE
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Re: Meta Game Engine

Post by REVENGE » 21 Oct 2014, 20:59

PicassoCT wrote:Should Spring have a Meta-Game 3D-Engine associated with it, which allows smoth translation from 3D in Webbrowser (Shogun-like maps, Galaxymaps, whatever) to the Engine?

Image

Also , yes i consider this part of the game. Part of the Engine. And it could and should be 3d and able to use spring ressources (aka unit modells) so we can do megalomanic zooms

http://youtu.be/0fKBhvDjuy0?t=5m6s
Absolutely, a natural next step in the evolution of planet-wars.
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gajop
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Re: Meta Game Engine

Post by gajop » 22 Oct 2014, 03:33

PicassoCT wrote:which allows smoth translation from 3D in Webbrowser
You'll have to ask him for approval.

Anyway, this thread is quite lacking information, there's not much to discuss as it is.
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 22 Oct 2014, 10:23

Well how to accomplish the blend?

JK just made those awesome loadscreens, obviously, there has to some point were the loadscreen of the one has to be handed over to the loadscreen- winscreen of the other..

Finally what tech to use?
There are some impressive examples, but actually this is something i would rather hear the infra-structure experts at ZK oracle about it.

There are some nice examples out there.. the question is actually which best binds to zks c#. My bet is on three js.

http://stars.chromeexperiments.com/
http://people.mozilla.org/~bgirard/galaxymapgl/
http://robchadwick.com/TerrainEditor/
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gajop
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Re: Meta Game Engine

Post by gajop » 22 Oct 2014, 10:54

PicassoCT wrote:Well how to accomplish the blend?
What does "blend" mean exactly?
PicassoCT wrote: Finally what tech to use?
Tech to do what?

I've honestly no idea what exactly you want to do or why it can't be done with opengl+lua as it stands.
Clarify.
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 22 Oct 2014, 11:26

"blend" a seemless handover from the webgl engine to the internal loadscreen.
bonuspoints if the webgl engine has a call to get the minimap (to use as a texture)

but yeah, the more i think about it, the more this seems like a weblobby dev thing to discuss, maybe should car if he is willing to jump on this bandwagon
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hoijui
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Re: Meta Game Engine

Post by hoijui » 23 Oct 2014, 09:46

gajop and me seem to think, you basically just use spring for that, because it can already do all that you would need (that we thought of). picasso is thinking of a separate thing then spring engine itself. i don't see what is required for this, and also did not see a single thing yet, for what spring can not do that the meta game engine would have to do.
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 23 Oct 2014, 09:57

can spring run in a browser, and run with weblobby
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hoijui
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Re: Meta Game Engine

Post by hoijui » 23 Oct 2014, 10:07

weblobby can run the engine.

or you want something as powerful as the spring engine but easily integrateable into a webpage in a cross platform way?
i always said we should rewrite spring in Java! but fools no follows!
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 23 Oct 2014, 12:56

Why rewrite - when you can autoconvert?

http://en.wikipedia.org/wiki/Emscripten
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dimo
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Re: Meta Game Engine

Post by dimo » 26 Nov 2016, 02:33

PicassoCT wrote:Why rewrite - when you can autoconvert?

http://en.wikipedia.org/wiki/Emscripten
Do you know if anyone has tried it? If not I am game to try it.
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 27 Nov 2016, 10:08

Not as far as i know- jK had some good arguments against it though. Didnt write them down- but it boiled down to syncing stuff and something else. Ask him. Still if you could overcome this- having Spring in Browser would be cool..
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dimo
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Re: Meta Game Engine

Post by dimo » 27 Nov 2016, 23:01

THANKS!
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smoth
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Re: Meta Game Engine

Post by smoth » 29 Nov 2016, 20:22

gajop wrote:
PicassoCT wrote:which allows smoth translation from 3D in Webbrowser
You'll have to ask him for approval.

Anyway, this thread is quite lacking information, there's not much to discuss as it is.
who summoned me etc..
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PicassoCT
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Re: Meta Game Engine

Post by PicassoCT » 29 Nov 2016, 21:07

smoth wrote:
gajop wrote:
PicassoCT wrote:which allows smoth translation from 3D in Webbrowser
You'll have to ask him for approval.

Anyway, this thread is quite lacking information, there's not much to discuss as it is.
who summoned me etc..
Dalek Smart
Derek Smarth
De Smoth

I always sucked a conjuring peole :D
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