http://gameprogrammingpatterns.com/
It's a really interesting read and puts names on, and discusses the implementation, and merits and/or drawbacks of, a number of fundamental ways to "organize" programming from the perspective of game development.
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The theme is "Beneath the Surface". You have 48hrs.SinbadEV wrote:plans to make a game for [...] Ludum Dare 29
I'm doing the 72 hour version with a friend this time, we have an idea and so far I've got something that draws the current frame to the screen and stops when you hit escape.zwzsg wrote:The theme is "Beneath the Surface". You have 48hrs.SinbadEV wrote:plans to make a game for [...] Ludum Dare 29
Uploda them Grafix so we can shoop blood into itzwzsg wrote:I managed to make something in those first 24hrs.
Surprisingly true. I too used to only hear about those things once they're over. I had read SinbadEV post and didn't even register the part about LD29, I had to see a much blunter post from another forum.knorke wrote:gratulation, you managed first important step:
reading about dudelnudel jam thing before it was already half over