I'm down for lore. That's doable. Story is a different ordeal. Specifically story in a campaign.Never said the oposite, and im glad it is that way. What i meant was, i still feel theres that weird place for games to use stories/lore just to give it a simple vibe or a soul. It has to have something, even if its just the units themselves having cool command voices.
I am by no means advocating gameplay first. Some of my favorite games (some aren't even games by classical definitions) are Dear Esther, Penumbra, etc. Games where gameplay is essentially a moot point. Especially in the case of Dear Esther, where there is no gameplay. Yet its probably my favorite experience in a game world yet.scifi wrote:Yeah sure, gameplay first...
I was saying that despite the lack of a story to hold games like sc2 up, they survive and survive quite well. Notice my disclaimer at the end. Some games should be about gameplay, some should subordinate it to story/art etc. Whatever the experience you're looking for is, shoot for it.
And, of course a major component of what made TA/SupCom/TotalWar etc great and still great is the "epicness" associated with the whole game. The ambiance of it. And, of course you want to shoot for that in PA. PA is basically built around that idea in the first place. One could almost say that it comes first over gameplay. (Which, again, is perfectly fine.)
That's an aesthetic choice that you can accomplish in lore, gameplay, and art. A linear traditional story with a linear traditional campaign isn't necessary.