Planetary Annihilation (Incoming Moon Drops!) - Page 9

Planetary Annihilation (Incoming Moon Drops!)

Post just about everything that isn't directly related to Spring here!

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by SinbadEV »

Last chance to back if you want in on the project still begging for money: http://www.planetaryannihilation.com/
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PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by PepeAmpere »

PepeAmpere wrote:And what is here :lol:

http://forums.uberent.com/forums/viewto ... 61&t=34222

Isnt it strange? Maybe im not such "hacker" or "pirate" in my heart or mind, but for me it is strange that someone gives to other people the some of the best features why Spring games are better RTSs then commercial ones.
Noone cares about such great thema that PA brings to us. What Spring means in your life? :lol:

Froggy tale

It’s embarrassing but we have to ask! Why did he do that? Does he like Spring at all? And what Google thinks about such frog?

Image
(click for detail view)

This is notAjoke!
Last edited by PepeAmpere on 24 Oct 2012, 00:10, edited 2 times in total.
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by dimm »

He figured out towards the beginning of this thread that PA's devs would not put it in. Its kind of like taunting them.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by PicassoCT »

PAssys! All of them!
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by luckywaldo7 »

Major video update, showing the engine with terrain, units, camera, and some initial UI work: http://www.youtube.com/watch?v=ugz7I8Z1bkI
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Petah »

Azhukar wrote:$900,000 for a niche RTS. Good luck.
Look who is laughing now.
gajop
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by gajop »

Maybe it's too much Spring influence, but I kept noticing all the pathfinding issues they have xD
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Petah »

gajop wrote:Maybe it's too much Spring influence, but I kept noticing all the pathfinding issues they have xD
Yea, I notice it to. Especially watching the video they posted when they demonstrated how it worked.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Kloot »

every RTS ever written that isn't strictly tile-based has pathfinding issues (yes, even Starcraft II if you watch a few casts), welcome to cold hard reality ;)

also try to imagine what it's like for me
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NeonStorm
Posts: 173
Joined: 23 May 2012, 18:36

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by NeonStorm »

I am imaging how it would play if you put 1000 bombs (or moon drops) at one place and detonate all at once.

The crater would go through the planet's core :D

Has PA terraform?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by PicassoCT »

most certainly not beyond a limit.

i guess there is a float, and if you rock the planetary boot to hard, it gives away to a lot of glowing moons in a big smoke and mirrors explosion
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klapmongool
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Joined: 13 Aug 2007, 13:19

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by klapmongool »

Good stuff. Pre-ordered :)
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Neddie
Community Lead
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Neddie »

gajop wrote:Maybe it's too much Spring influence, but I kept noticing all the pathfinding issues they have xD
Every RTS ever. It is part of why I seldom play RTS anymore, after all the time with Spring, I get lost in the mechanics instead of the gameplay.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by luckywaldo7 »

They talked about pathfinding stuff previously if anyone is interested: http://youtu.be/5Qyl7h7D1Q8?t=24m28s

They have terrain deformation, not the same way spring does though. I get the impression that it will mostly be for huge events, like a meteor ripping out a chunk of the planet, and not the myriad of little craters like you see in zero-k. Details: http://www.mavorsrants.com/2013/02/plan ... ngine.html
varikonniemi
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Joined: 03 Jul 2011, 11:54

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by varikonniemi »

This game looks like what supreme commander should have been!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by smoth »

I hate the goofy round world maps they use. It just looks terrible to me.
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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by SpliFF »

It is kinda odd to have a "planet" smaller than your average golf course but I'm not totally against the concept (at least for the novelty). I think its main weakness is that you basically lose nearly 1/3 of your map real estate for the corners, horizon and the parts hidden by cliffs and buildings near the edges. I'd be very surprised if they don't offer a flat map view as well and it ends up being the default mode for expert players.

You do have to admire it as a PR stunt though. It worked on me, I have a beta access pre-order.
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smoth
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by smoth »

I have always hated pr hype stuff.
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SpliFF
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by SpliFF »

Me too, but for Kickstarter it's all you have.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Planetory Annihilation (Incoming Moon Drops!)

Post by klapmongool »

That is what I thought about the map at first too. Now I think you might get used to it.. We'll see.
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