Planetary Annihilation (Incoming Moon Drops!) - Page 3

Planetary Annihilation (Incoming Moon Drops!)

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gajop
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by gajop »

I hope pages like that never become popular. Just too confusing.
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gajop
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by gajop »

luckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
Well duh, as any other Spring game, this too will work on Linux!
Didn't you know..? :twisted:
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BaNa
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by BaNa »

luckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
I have high hopes about the performance too, b/c of the client/server architecture and also proper MT
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dansan
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by dansan »

uber_neutrino wrote:
BaNa wrote:proper MT
Our engine uses dependency injection to keep component really separate for nice multithreading.
This doesn't mean that the simulation is multithreaded. If the sim would be one component, it'll be exactly like spring.

One thing caught my eye: "The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server". I wonder how they will do that. Transmitting the entire game state each frame would be impossible. So maybe a diff and from time to time a full frame - like MPEG?
Or some kind of smart work-load-distribution. Like let the unit-AIs and pathing run on the server, and the rest on the clients. (Something that spring-headless could possibly do too?)
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PicassoCT
Journeywar Developer & Mapper
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by PicassoCT »

I wonder if you can build thos thrusters on the mainplanet.. i mean its on a planetary scale, if you shove it for a long time, you can make the relativistic missles miss, while the do a swing-by manovour on the sun..

Also wonder what will happen if a planet is equally trusted from two sites? thrusters sinking into the ground?
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dimm
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by dimm »

dansan wrote:Or some kind of smart work-load-distribution. Like let the unit-AIs and pathing run on the server, and the rest on the clients. (Something that spring-headless could possibly do too?)
Spring is the only real time multiplayer game that i could reliably play on a wireless (cellphone) connection.
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dansan
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by dansan »

While I too appreciate springs design, imo game devs can nowadays safely assume a broadband connection.
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Johannes
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Johannes »

dimm wrote:
knorke wrote:NOTA advertisment detected!
No i mean you need to leapfrog constructors; nota has builders and defense can be transported. Nota's real 'gimmicks' are its air and unit formation battles.

To recreate all that Planet.A. seems to offer remove any seagoing units from ZK and play on a sea map with lots of islands. Call 'air' units 'space' and make it more expensive.
Apparently it won't have too much of a space battle component. So transportation between bodies will be emphasised, instead of building strong navies.
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varikonniemi
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by varikonniemi »

Das Bruce wrote:
PC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
Well that's fucking disappointing.
This reduced my excitement by 50%.

If only this had been the outerra RTS i have been dreaming for for so long...
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CarRepairer
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by CarRepairer »

Video is cool but the units looks mostly the same, like in TA.
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PicassoCT
Journeywar Developer & Mapper
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by PicassoCT »

still questions linger.. if a planet has a liquid core, and i fire a moon in, on the opposite side at a speed that is a nice little promill of c, then should by the rules of the wobbling egg, the planetary crust under the enemys base on the oppsite site become a pimple?
http://www.youtube.com/watch?v=T7GERZGxqoo

http://www.youtube.com/watch?v=IO45ZiGq ... re=related

Just for the de-railing.. anybody else having good planet-porn?
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SinbadEV
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by SinbadEV »

Planetary Annihilation has been wanged!
Tycho of Penny Arcade wrote:There’s an exhilarating gambling aspect to Kickstarter, at least, sometimes. I backed some hot sauce, for example. Sometimes it’s not really a gamble. For example, I don’t think Planetary Annihilation is a gamble. It doesn’t fit the general profile, which may explain its runaway success. This is an established independent developer with interesting, sophisticated product out, and veterans stem to stern. Anything Tim Schafer might have said about the Adventure genre goes for RTS in terms of publisher “enthusiasm,” “enthusiasm” in this case meaning “a distinct lack of enthusiasm.” End of Nations and the new Command and Conquer are both Freemium, and I don’t think that’s coincidental. The superscale concepts of Planetary Annihilation - I’ll be surprised if they can keep the name - would make publishers sneeze, and sneeze, until ultimately they sneezed out their forebrain and died.

Uber intends to make an RTS game you can purchase and play; given the arc of the genre, it’s almost charmingly retro.
http://penny-arcade.com/2012/08/20
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Das Bruce
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Das Bruce »

SinbadEV wrote:Planetary Annihilation has been wanged!
I do not know what this means.
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SinbadEV
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by SinbadEV »

Das Bruce wrote:
SinbadEV wrote:Planetary Annihilation has been wanged!
I do not know what this means.
It is a (probably out-dated) verb used to describe a link to something appearing on the front page of Penny-Arcade.com ... this tends to result in about a 3.5 Million people suddenly being aware of that something.
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dimm
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by dimm »

I learned that this game is from the same ppl who made sunday night combat. So i guess it won't suck...
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Funkencool
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by Funkencool »

dimm wrote:I learned that this game is from the same ppl who made sunday night combat. So i guess it won't suck...
and that includes the guy (I believe at least one) who developed the engine for the original TA, as well as some others who also worked on TA and Supcom
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KaiserJ
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by KaiserJ »

dimm wrote:sunday night combat
really? cool, i really like SMNC although i haven't played for a month or so
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WombatTheUnstoppable
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Re: Planetory Annihilation (Incoming Moon Drops!)

Post by WombatTheUnstoppable »

That thing blew my mind O_O Now i want to create some tank.
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