Ideas for a 1 month game development project?
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Ideas for a 1 month game development project?
I want to do something small and quick. I'm not afraid of art, but I'd rather do a puzzley type game than something that requires a huge amount of artistic investment. I'd love something that utilizes a little bit of procedural asset generation. Anyone have any ideas for a small game that isn't something the market is flooded with already? Or even something you'd just like a better version of if it were available.
I have too many ideas for huge projects I'll never finish right now. I'd rather put those aside and work on something manageable for a bit. So, anyone have a suggestion?
I have too many ideas for huge projects I'll never finish right now. I'd rather put those aside and work on something manageable for a bit. So, anyone have a suggestion?
Re: Ideas for a 1 month game development project?
Problem with puzzles is that you can't really make those procedurally, at least if you want variety.
Re: Ideas for a 1 month game development project?
how about "tower offence"? You play the monsters and have to pass the maze Ai builds to stop you!
Re: Ideas for a 1 month game development project?
You mean like Anomaly: Warzone Earth?
Re: Ideas for a 1 month game development project?
Sticking with the theme, Game of Life Tower Defence.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Ideas for a 1 month game development project?
Out of curiosity:
For spring?
Or to sell maybe?
And what does not afraid mean?
Not afraid to make any? Or it doesn't have to be super pretty?
And what is "procedural asset generation"?
(Isn't that your answer right there? Games evolve and grow. With RTS for instance, even if you dream of a game with 40 different units, first make one with 4, and then abandon or expand.
Or am I way off with what you mean with procedural asset generation?)
edit: shot of inspiration
For spring?
Or to sell maybe?
And what does not afraid mean?
Not afraid to make any? Or it doesn't have to be super pretty?
And what is "procedural asset generation"?
(Isn't that your answer right there? Games evolve and grow. With RTS for instance, even if you dream of a game with 40 different units, first make one with 4, and then abandon or expand.
Or am I way off with what you mean with procedural asset generation?)
edit: shot of inspiration
Last edited by FireStorm_ on 04 Mar 2012, 17:15, edited 3 times in total.
Re: Ideas for a 1 month game development project?
I always thought that stuff like the Doll puzzles on Fatal Frame II were fun.
http://www.youtube.com/watch?v=Vj0Rkeel ... re=related
http://www.youtube.com/watch?v=Vj0Rkeel ... re=related
Re: Ideas for a 1 month game development project?
Humans cannot really comprehend Conway's game of life well enough to interact with it in any reasonable time frame. And tower defense sucks...Das Bruce wrote:Sticking with the theme, Game of Life Tower Defence.
If you want towers then make Fibre for Android or iOS .
Re: Ideas for a 1 month game development project?
Always thought this was pretty inspiring:
http://www.mojang.com/notch/ld12/breaking/
That was a 24h project, by setting up many shorter goals like that you could accomplish a lot in a whole month.
http://www.mojang.com/notch/ld12/breaking/
That was a 24h project, by setting up many shorter goals like that you could accomplish a lot in a whole month.
Re: Ideas for a 1 month game development project?
keep in mind, 24 hours for guys who have done it several times over. Experience makes a world of difference.
Re: Ideas for a 1 month game development project?
Well, regarding 24h (and wow that was tiring), here's what couple of friends and I (3 of us were programmers, 1 was an artist) did in a competition of similar type.
http://dl.dropbox.com/u/29384665/1.avi
Now that's a good example of a team of people who had no previous experience in game development - my friends never made a game (not even a tetris) before, so we all went in fresh.
http://dl.dropbox.com/u/29384665/1.avi
Now that's a good example of a team of people who had no previous experience in game development - my friends never made a game (not even a tetris) before, so we all went in fresh.
Re: Ideas for a 1 month game development project?
gamemaker wasn't allowed (nor did we really intend to use it anyhow)smoth wrote:gamemaker?
we wrote it in python (pygame), but we really only relied on bitmap drawing an the IO system it provided
Re: Ideas for a 1 month game development project?
how is pygame?
Re: Ideas for a 1 month game development project?
Well, I don't think it's particularly better than f.e allegro or Java2D. You would probably be better of to avoid it if you ever want to create a commercial game - it's python and that usually means slow, which was actually a problem for us (didn't have much time to optimize stuff).
Besides, after certain basic things are done, such as f.e bitmap drawing, IO system and sound playing, which most SDKs seem to have these days, there isn't any real difference, and it boils down to the programming language.
If we had a choice to do it again, we would probably choose Java2D or XNA, since they're both done in static-typed OO programming languages with good tools. With Eclipse/Visual Studio it's easier to code boilerplate code there than to write slim code in Python, refactoring is also annoying to do in Notepad++.
I guess if you haven't written any code in your life, Python/Lua and other stuff is the way to go, otherwise, please let me have my static-typing and proper OO.
Besides, after certain basic things are done, such as f.e bitmap drawing, IO system and sound playing, which most SDKs seem to have these days, there isn't any real difference, and it boils down to the programming language.
If we had a choice to do it again, we would probably choose Java2D or XNA, since they're both done in static-typed OO programming languages with good tools. With Eclipse/Visual Studio it's easier to code boilerplate code there than to write slim code in Python, refactoring is also annoying to do in Notepad++.
I guess if you haven't written any code in your life, Python/Lua and other stuff is the way to go, otherwise, please let me have my static-typing and proper OO.
Re: Ideas for a 1 month game development project?
Also of note is that PyGame doesn't do 3D, you can stick an OpenGL binding on top of that but then you're writing raw OpenGL. XNA includes a lot of helper stuff for 3D (many commonly used math functions, for example) and has a certain level of abstraction from the raw draw calls.
I took part in two 72 hour competitions as the artist of the team, I believe we used Allegro on D but that was back when I was in school so a LOOOONG time ago, before all these fancy toolkits came about.
I took part in two 72 hour competitions as the artist of the team, I believe we used Allegro on D but that was back when I was in school so a LOOOONG time ago, before all these fancy toolkits came about.
Re: Ideas for a 1 month game development project?
you could help me with my unity racing game; it uses procedural tracks (err... well... it will use them, once i've got the algorithm fleshed out) and is polycount-appropriate for mobile devices. think super offroad, but with a different track every time.
having someone to help with coding would be immensely helpful as it would free me up to work more on art assets; i'm as dumb as a rock but have been able to work things out so far (coding is in javascript and/or c#) so it makes me wonder what a competent coder would be able to accomplish: probably a shit-ton
not crossing my fingers, i haven't been able to lure anyone yet with my sweet candy.
having someone to help with coding would be immensely helpful as it would free me up to work more on art assets; i'm as dumb as a rock but have been able to work things out so far (coding is in javascript and/or c#) so it makes me wonder what a competent coder would be able to accomplish: probably a shit-ton
not crossing my fingers, i haven't been able to lure anyone yet with my sweet candy.
Re: Ideas for a 1 month game development project?
Gamemaker media factory flash weirdness.FireStorm_ wrote: edit: shot of inspiration
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Ideas for a 1 month game development project?
You're wanting to do this all in 3D? I don't find unity too intimidating, but I'm specifically thinking something that's not going to take me an age to finish, since I want to have it ready for a resume item by mid summer.KaiserJ wrote:you could help me with my unity racing game; it uses procedural tracks (err... well... it will use them, once i've got the algorithm fleshed out) and is polycount-appropriate for mobile devices. think super offroad, but with a different track every time.
having someone to help with coding would be immensely helpful as it would free me up to work more on art assets; i'm as dumb as a rock but have been able to work things out so far (coding is in javascript and/or c#) so it makes me wonder what a competent coder would be able to accomplish: probably a shit-ton
not crossing my fingers, i haven't been able to lure anyone yet with my sweet candy.
Re: Ideas for a 1 month game development project?
Sounds cool Kaiser, but I think I just have a fetish for the word procedural.