Ideas for a 1 month game development project?

Ideas for a 1 month game development project?

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Ideas for a 1 month game development project?

Post by SwiftSpear »

I want to do something small and quick. I'm not afraid of art, but I'd rather do a puzzley type game than something that requires a huge amount of artistic investment. I'd love something that utilizes a little bit of procedural asset generation. Anyone have any ideas for a small game that isn't something the market is flooded with already? Or even something you'd just like a better version of if it were available.

I have too many ideas for huge projects I'll never finish right now. I'd rather put those aside and work on something manageable for a bit. So, anyone have a suggestion? :-)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Ideas for a 1 month game development project?

Post by KDR_11k »

Problem with puzzles is that you can't really make those procedurally, at least if you want variety.
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Ideas for a 1 month game development project?

Post by Anarchid »

how about "tower offence"? :P You play the monsters and have to pass the maze Ai builds to stop you!
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Ideas for a 1 month game development project?

Post by KDR_11k »

You mean like Anomaly: Warzone Earth?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Ideas for a 1 month game development project?

Post by Das Bruce »

Sticking with the theme, Game of Life Tower Defence.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Ideas for a 1 month game development project?

Post by FireStorm_ »

Out of curiosity:

For spring?
Or to sell maybe?
And what does not afraid mean?
Not afraid to make any? Or it doesn't have to be super pretty?
And what is "procedural asset generation"?

(Isn't that your answer right there? Games evolve and grow. With RTS for instance, even if you dream of a game with 40 different units, first make one with 4, and then abandon or expand.
Or am I way off with what you mean with procedural asset generation?)

edit: shot of inspiration
Last edited by FireStorm_ on 04 Mar 2012, 17:15, edited 3 times in total.
User avatar
Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Ideas for a 1 month game development project?

Post by Panda »

I always thought that stuff like the Doll puzzles on Fatal Frame II were fun.

http://www.youtube.com/watch?v=Vj0Rkeel ... re=related
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Ideas for a 1 month game development project?

Post by KDR_11k »

Das Bruce wrote:Sticking with the theme, Game of Life Tower Defence.
Humans cannot really comprehend Conway's game of life well enough to interact with it in any reasonable time frame. And tower defense sucks...

If you want towers then make Fibre for Android or iOS :P.
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Ideas for a 1 month game development project?

Post by Cheesecan »

Always thought this was pretty inspiring:
http://www.mojang.com/notch/ld12/breaking/

That was a 24h project, by setting up many shorter goals like that you could accomplish a lot in a whole month.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Ideas for a 1 month game development project?

Post by smoth »

keep in mind, 24 hours for guys who have done it several times over. Experience makes a world of difference.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Ideas for a 1 month game development project?

Post by gajop »

Well, regarding 24h (and wow that was tiring), here's what couple of friends and I (3 of us were programmers, 1 was an artist) did in a competition of similar type.
http://dl.dropbox.com/u/29384665/1.avi
Now that's a good example of a team of people who had no previous experience in game development - my friends never made a game (not even a tetris) before, so we all went in fresh.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Ideas for a 1 month game development project?

Post by smoth »

gamemaker?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Ideas for a 1 month game development project?

Post by gajop »

smoth wrote:gamemaker?
gamemaker wasn't allowed (nor did we really intend to use it anyhow)
we wrote it in python (pygame), but we really only relied on bitmap drawing an the IO system it provided
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Ideas for a 1 month game development project?

Post by smoth »

how is pygame?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Ideas for a 1 month game development project?

Post by gajop »

Well, I don't think it's particularly better than f.e allegro or Java2D. You would probably be better of to avoid it if you ever want to create a commercial game - it's python and that usually means slow, which was actually a problem for us (didn't have much time to optimize stuff).

Besides, after certain basic things are done, such as f.e bitmap drawing, IO system and sound playing, which most SDKs seem to have these days, there isn't any real difference, and it boils down to the programming language.

If we had a choice to do it again, we would probably choose Java2D or XNA, since they're both done in static-typed OO programming languages with good tools. With Eclipse/Visual Studio it's easier to code boilerplate code there than to write slim code in Python, refactoring is also annoying to do in Notepad++.

I guess if you haven't written any code in your life, Python/Lua and other stuff is the way to go, otherwise, please let me have my static-typing and proper OO.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Ideas for a 1 month game development project?

Post by KDR_11k »

Also of note is that PyGame doesn't do 3D, you can stick an OpenGL binding on top of that but then you're writing raw OpenGL. XNA includes a lot of helper stuff for 3D (many commonly used math functions, for example) and has a certain level of abstraction from the raw draw calls.

I took part in two 72 hour competitions as the artist of the team, I believe we used Allegro on D but that was back when I was in school so a LOOOONG time ago, before all these fancy toolkits came about.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Ideas for a 1 month game development project?

Post by KaiserJ »

you could help me with my unity racing game; it uses procedural tracks (err... well... it will use them, once i've got the algorithm fleshed out) and is polycount-appropriate for mobile devices. think super offroad, but with a different track every time.

having someone to help with coding would be immensely helpful as it would free me up to work more on art assets; i'm as dumb as a rock but have been able to work things out so far (coding is in javascript and/or c#) so it makes me wonder what a competent coder would be able to accomplish: probably a shit-ton

not crossing my fingers, i haven't been able to lure anyone yet with my sweet candy.
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Ideas for a 1 month game development project?

Post by dimm »

FireStorm_ wrote: edit: shot of inspiration
Gamemaker media factory flash weirdness.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Ideas for a 1 month game development project?

Post by SwiftSpear »

KaiserJ wrote:you could help me with my unity racing game; it uses procedural tracks (err... well... it will use them, once i've got the algorithm fleshed out) and is polycount-appropriate for mobile devices. think super offroad, but with a different track every time.

having someone to help with coding would be immensely helpful as it would free me up to work more on art assets; i'm as dumb as a rock but have been able to work things out so far (coding is in javascript and/or c#) so it makes me wonder what a competent coder would be able to accomplish: probably a shit-ton

not crossing my fingers, i haven't been able to lure anyone yet with my sweet candy.
You're wanting to do this all in 3D? I don't find unity too intimidating, but I'm specifically thinking something that's not going to take me an age to finish, since I want to have it ready for a resume item by mid summer.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Ideas for a 1 month game development project?

Post by Das Bruce »

Sounds cool Kaiser, but I think I just have a fetish for the word procedural.
Post Reply

Return to “Off Topic Discussion”