Non-Spring Random WIP - Page 10

Non-Spring Random WIP

Post just about everything that isn't directly related to Spring here!

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Das Bruce
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Re: Non-Spring Random WIP

Post by Das Bruce » 30 Dec 2012, 01:28

What tools did you use for that? And what did your work flow look like?
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Hobo Joe
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Re: Non-Spring Random WIP

Post by Hobo Joe » 30 Dec 2012, 01:31

There are no internals. It's too hard to find good reference material for that so I'd have nothing to work off of. I'd need direct access to a real R8 to do that, and... it's a little above my pay grade. :|

I used Blender. I extruded contour outlines from basic blueprints, then filled everything in going off of reference images. Details like headlights were added last. Each piece is modeled as a separate object from the very start. Laying out contours first to block things out helps to preserve good topology discipline from the start instead of going back and fixing after the shape is correct, which speeds up the workflow and keeps good SubD smoothing. Rendering is just default materials in Cycles.
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MidKnight
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Re: Non-Spring Random WIP

Post by MidKnight » 30 Dec 2012, 17:52

That is a cool car.
How do you keep all your corners and edges nice and sharp with the subD stuff going on?
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Das Bruce
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Re: Non-Spring Random WIP

Post by Das Bruce » 01 Feb 2013, 08:28

Oh god this is turning out to be more work than I realised.


Image
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Peet
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Re: Non-Spring Random WIP

Post by Peet » 01 Feb 2013, 21:17

So I have a new life-eating hobby...
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presently building a 32-channel servo controller board using four shift registers. It's going to drive shitty RC servos that will comprise the joints of an 18DOF hexapod robot. Also working on a quadcopter. Designing and 3d printing the parts for both; also aiming for a high degree of autonomy in their control. Running before i can walk. Here's a wip quadcopter frame; failed design due to longitudinal flexibility (it's plenty rigid along the other two dimensions though). Starting fresh on that one.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 01 Feb 2013, 21:24

Peet lives in the crawlspace of a large water treatment plant.
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PicassoCT
Journeywar Developer & Mapper
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Re: Non-Spring Random WIP

Post by PicassoCT » 01 Feb 2013, 21:42

These structures he printed them himself? I see the marks of the makerbots
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Peet
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Re: Non-Spring Random WIP

Post by Peet » 01 Feb 2013, 21:46

Image
It's a Mendel, actually.
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KaiserJ
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Re: Non-Spring Random WIP

Post by KaiserJ » 01 Feb 2013, 22:59

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Something nice for my girl for valentines (she deserves a nice gift for putting up with years of my nonsense)

They are polymer clay and acrylic paint. needs a little more cleanup work and then a few coats of varnish but you get the general idea.

Looking good Peet!

Bruce what are you making? Not sure but it looks pretty cool.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 01 Feb 2013, 23:13

Das Bruce wrote:Oh god this is turning out to be more work than I realised.


Image
bruce that harbor feature set is pd if you need some models for scenery.
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Das Bruce
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Re: Non-Spring Random WIP

Post by Das Bruce » 01 Feb 2013, 23:36

KaiserJ wrote:Bruce what are you making? Not sure but it looks pretty cool.
It's going to be a blend of Total War and Civilisation games. This is the first non arse looking build that uses shaders instead of immediate mode rendering, so I'm pretty chuffed with that. There's an immense amount of work involved, but I feel this will look pretty good on portfolio and will allow me to improve and broaden my skill set.
smoth wrote:bruce that harbor feature set is pd if you need some models for scenery.
I thought of that when making this, but you weren't online. Where can I get it from?
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 02 Feb 2013, 00:49

should be posted in the modeling resources subforum.
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob » 05 May 2013, 22:43

Fuck you jpg compression.

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Right click for bigger images.
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Beherith
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Re: Non-Spring Random WIP

Post by Beherith » 06 May 2013, 00:49

Really nice atmosphere, Bob!

Peet, I recommend you get your quadcopter training wheels on something cheap yet great. Get a Hubsan X4, it costs less than any part you might break on a bigger one ($40). It also flies like a champion :) Image
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 16 Jul 2013, 18:34

Image

Image

btw (home made) 3d tiles mixed with terrain <3
Last edited by scifi on 16 Jul 2013, 19:45, edited 1 time in total.
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knorke
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Re: Non-Spring Random WIP

Post by knorke » 16 Jul 2013, 18:42

Mr. Bob wrote:Image
cs_office detected!
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Karl
Panzerstahl Developer
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Re: Non-Spring Random WIP

Post by Karl » 25 Jul 2013, 12:58

that looks interesting, scifi
imo those HP/Armor bars looks a little bit RPG'ish
through nicely detailed nonetheless
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Floris
Balanced Annihilation Developer
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Re: Non-Spring Random WIP

Post by Floris » 25 Jul 2013, 15:29

Spicing up the gfx of QuakeWorld for my next frag-video.

(the middle-bottom is the plain game capture, the 3 on the right are also game captures with different texture settings)

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knorke
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Re: Non-Spring Random WIP

Post by knorke » 03 Sep 2013, 12:29

I made a manatee by logging the position of my car in a game:
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There is an socket interface thing send to information between game and external programs. This was first test to roughly check if scaling to meters was correct. (placed the yellow tire stacks in a 50 meters square and then drove around them, touching them all.)
In middle did a slalom around the hayball things.

Then tried replay of a race:
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Have not yet completly figured out how to identify players, otherwise would have chosen a car that did more interessting crashes or spins.
Noticable how on the straights the line is thicker, guess from passing other cars and because the chosen line does not matter so much.
At entry and exit of corners the line gets thinner as that are places where you want to drive as precisely as possible, enter turns from outside edge of track etc. In the turn itself it is thicker again because the car is at limit of grip and trying to drift away.
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Peet
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Re: Non-Spring Random WIP

Post by Peet » 17 Sep 2013, 16:21

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