Non-Spring Random WIP - Page 5

Non-Spring Random WIP

Post just about everything that isn't directly related to Spring here!

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CaptainBenz
Posts: 10
Joined: 10 Jul 2011, 22:10

Re: Non-Spring Random WIP

Post by CaptainBenz »

Its all a stylistic choice :wink:
very nice! what's it for?
A friend asked me if I could make some Wh40k vehicles for his project,
and how could I refuse to model such a classy tank?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Non-Spring Random WIP

Post by PicassoCT »

One Question that always bugged me..

Could you make those chalks 2d pieces? Just imagine running a random gen and then hide- unhide them.. you could even add more for confirmed kills.

Just swayin
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Non-Spring Random WIP

Post by Wombat »

CaptainBenz wrote:Time to resurrect this thread.

Image
Image
Sup bro o/ Hope you recognize :P Also pretty Leman Russ !
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PicassoCT
Journeywar Developer & Mapper
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Re: Non-Spring Random WIP

Post by PicassoCT »

snowy plane is full of beauty.. stuff that overloaded wont fly
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CaptainBenz
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Re: Non-Spring Random WIP

Post by CaptainBenz »

Reminds me alot of the imperial Valkyrie gunship, although the shape of the wings has a bit of that fighter prototype you had in the last mission of Star Wars Rogue Squadron (the missile lock-on warnings... they did never stop D: )


An additional hour (or two/three) of texturing, I think it rewarded

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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: Non-Spring Random WIP

Post by Mr. Bob »

Mmmmmh progress.

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BaNa
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Joined: 09 Sep 2007, 21:05

Re: Non-Spring Random WIP

Post by BaNa »

I started making videos.
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PicassoCT
Journeywar Developer & Mapper
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Re: Non-Spring Random WIP

Post by PicassoCT »

Mr. Bob wrote:Mmmmmh progress.

Image
very, very beautifull.
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MidKnight
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Re: Non-Spring Random WIP

Post by MidKnight »

So... Sparkly...
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob »

Image

More more mooore
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PicassoCT
Journeywar Developer & Mapper
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Re: Non-Spring Random WIP

Post by PicassoCT »

In the midnight hour.. nice..
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Non-Spring Random WIP

Post by Das Bruce »

Mr. Bob wrote:*pic*
More more mooore
What is it(for)?
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob »

Just a game project me and some other people are working on using udk.
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KaiserJ
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Re: Non-Spring Random WIP

Post by KaiserJ »

polycount out of interest? looks very nice
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob »

12k polies.

24k triangles.

Also thankies.

And yes, this is going to be a bitch to wrap. But, guess what we're using!

...ATLAS TEXTURE. *gasp*
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smoth
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Re: Non-Spring Random WIP

Post by smoth »

for scenes, isn't that the prefered method?
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob »

Sometimes. But, sometimes very silly people decide to make custom textures for everything.
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smoth
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Re: Non-Spring Random WIP

Post by smoth »

There are times where it makes sense but for most solid scenes, you would think.. but I guess it is harder to do for some?
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Mr. Bob
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Re: Non-Spring Random WIP

Post by Mr. Bob »

For this scene especially, we'd need at atlas. This is one piece of a much larger structure and we will modularly put together at the end of a map about the size of skyrim.

The problem with a bunch of custom textures isn't the task as much as the processing power required. The more times you can reuse a shader the better. Especially, in an engine like Unreal where shaders get extremely complex and taxing. This is why a lot of unreal games have bad texture pop-in on older gpu's and consoles. The shaders have hundreds of instructions that have to go through for each Lod level loaded.
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smoth
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Re: Non-Spring Random WIP

Post by smoth »

wow, a world that big, you using > 2048?
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