Reminds me alot of the imperial Valkyrie gunship, although the shape of the wings has a bit of that fighter prototype you had in the last mission of Star Wars Rogue Squadron (the missile lock-on warnings... they did never stop D: )
An additional hour (or two/three) of texturing, I think it rewarded
For this scene especially, we'd need at atlas. This is one piece of a much larger structure and we will modularly put together at the end of a map about the size of skyrim.
The problem with a bunch of custom textures isn't the task as much as the processing power required. The more times you can reuse a shader the better. Especially, in an engine like Unreal where shaders get extremely complex and taxing. This is why a lot of unreal games have bad texture pop-in on older gpu's and consoles. The shaders have hundreds of instructions that have to go through for each Lod level loaded.