well i broke your post this morning trying to respond, very sloppy of me... very sorry for that;
i'll keep it brief because this is just turning into some shit-flinging
just because something like nice animation does not currently exist doesn't mean it will not exist in the future. am i saying FOR SURE its possible? no. but. i've lived through the expansion of 3d technology... bitmap 2d to polygon 3d and then the advancement of techniques for popular games... like the steps from wolfenstein to doom to quake.
has polygon technology reached a plateau? no, because more and more advanced engines and methods appear every year, spurred on with advancements like VRAM and big-ass graphics cards. playing wolfenstien, did i ever imagine i would be able to play a game on an engine with features like displaceable terrain, LOD, ragdoll, vehicles... (talking about frostbite used for BFBC2 as it's what i'm most familiar with in terms of a modern engine)
for this same reason, i feel like voxels can be pushed further. hybridization of an engine to use both could be an option; how about using vertex-style envelopes to control voxel movement? there are conceivably lots of ways to work with them, and i feel like every time i see a video of game tech or even a demo using voxels that i'm seeing a big step forward. and yes, it would take an assload of money.
notches post... the title states like a fact, and the entire article is really just his opinion. it's misleading and reads like one of those articles in the 4th grade level tabloid newspapers.
and no, im not saying this because i -believe- that euclideon does or does not represent something real, im basing ALL of it on my own experiences with games that i've played, articles i've read, and my own inferences. this post is just opinion, and i'm not trying to dress it up like a fact (which is exactly why i don't like notch's post)
hitting me up with 1-2 word responses is not a fair argument; we can't even have a discussion if all you can say is "no" capische? the reason for my response is that it's a subject that interests me, i would like to know more about them.
if you're having trouble with sabutai, i'll allow you to go against board rules just this once and speak to him in german if you like
now lets all stop flinging shit around and have an interesting discussion about voxels without semantics and trying to make people feel stupid mkay