Infinity: Quest for Earth

Infinity: Quest for Earth

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erasmus
Posts: 111
Joined: 28 Jun 2006, 06:01

Infinity: Quest for Earth

Post by erasmus »

work in progress MMO space sim.

This video had me drooling hard:

http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE

Imagine if spring were to implement that seamless space-planet transition. :O
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Infinity: Quest for Earth

Post by Hobo Joe »

erasmus wrote:work in progress MMO space sim.

This video had me drooling hard:

http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE

Imagine if spring were to implement that seamless space-planet transition. :O
Spring doesn't even support negative space in maps, it's got a ways to go. :p
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Infinity: Quest for Earth

Post by Pxtl »

Space MMO market is about to get very crowded, since there' Infinity, Black Prophecy, and Jumpgate Evolution all coming out.
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Raghna
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Joined: 11 Jul 2007, 17:04

Re: Infinity: Quest for Earth

Post by Raghna »

Where's the time of Freelancer?
Shit was so ca$h.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Infinity: Quest for Earth

Post by Pxtl »

Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.
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Raghna
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Re: Infinity: Quest for Earth

Post by Raghna »

Pxtl wrote:I want Unreal Tournament in space.
UT was freakin brilliant and all, 10 years ago.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.
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Pxtl
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Re: Infinity: Quest for Earth

Post by Pxtl »

Raghna wrote:
Pxtl wrote:I want Unreal Tournament in space.
UT was freakin brilliant and all, 10 years ago.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.
People who say this haven't given UT3 a fair chance - the gameplay is _very_ similar to classic UT. It loses the twitchiness of UT2k4 but keeps the vehicles, and makes the ones that were no-fun in UT2k4 (the Hellbender and the Scorpion) actually pleasant to use. The biggest complaint I've seen about UT3 was that (1) they gutted out Assault and Bomb Run (nobody cares about Domination) and (2) it didn't really innovate much besides the new features in Warfare.

But either way, that's not my point: my point is that nobody seems to be making a space combat game that's about... y'know... combat.
Satirik
Lobby Developer
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Re: Infinity: Quest for Earth

Post by Satirik »

Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.
http://www.youtube.com/watch?v=A55lyqoVwG8
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Infinity: Quest for Earth

Post by Pxtl »

@ Satirik

Ooooooh, I missed that one. Definitely will pick that up... here's hoping the servers aren't a graveyard.
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Licho
Zero-K Developer
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Re: Infinity: Quest for Earth

Post by Licho »

I still miss physical accuracy of original Frontier :(
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Pxtl
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Re: Infinity: Quest for Earth

Post by Pxtl »

Licho wrote:I still miss physical accuracy of original Frontier :(
Not like that was the last game ever to implement that - there's the Independance War series, and Infinity is promising newtonian spaceflight too.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Infinity: Quest for Earth

Post by Gota »

I'v read some reviews of Shattered horizon and players seem to be a bit dissapointed.
This all might change though since they are introducing new weapons and maps.
I'd play this game but you must have either vista or win 7.
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SwiftSpear
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Re: Infinity: Quest for Earth

Post by SwiftSpear »

It will be really interesting to see how infinity handles gravity.
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Raghna
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Re: Infinity: Quest for Earth

Post by Raghna »

Looks pretty awesome.

Ye, the thing about Spaceship fights etc in space is that they're all so unrealistic about physics etc.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Infinity: Quest for Earth

Post by Pxtl »

Oooh, shattered horizon is having a free weekend on Steam (and will only be $10 to buy on Steam too).
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KDR_11k
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Re: Infinity: Quest for Earth

Post by KDR_11k »

Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.
You know, if Spring allowed that I would have done it.
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AF
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Re: Infinity: Quest for Earth

Post by AF »

Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
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Pxtl
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Re: Infinity: Quest for Earth

Post by Pxtl »

Wouldn't Spring be totally the wrong platform for a space-fighter game? I mean, there's FPS and space-fighter platforms that are open-source that would be more amicable to it.
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KDR_11k
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Re: Infinity: Quest for Earth

Post by KDR_11k »

AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Solid ground.
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Pxtl
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Re: Infinity: Quest for Earth

Post by Pxtl »

KDR_11k wrote:
AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Solid ground.
You mean the fact that voidwater doesn't really work? Because having a boundary below them seems unavoidable, but you can go really high in altitude and can make that bottom boundary really, really, really far away.
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