Infinity: Quest for Earth
Moderator: Moderators
Infinity: Quest for Earth
work in progress MMO space sim.
This video had me drooling hard:
http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE
Imagine if spring were to implement that seamless space-planet transition. :O
This video had me drooling hard:
http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE
Imagine if spring were to implement that seamless space-planet transition. :O
Re: Infinity: Quest for Earth
Spring doesn't even support negative space in maps, it's got a ways to go. :perasmus wrote:work in progress MMO space sim.
This video had me drooling hard:
http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE
Imagine if spring were to implement that seamless space-planet transition. :O
Re: Infinity: Quest for Earth
Space MMO market is about to get very crowded, since there' Infinity, Black Prophecy, and Jumpgate Evolution all coming out.
Re: Infinity: Quest for Earth
Where's the time of Freelancer?
Shit was so ca$h.
Shit was so ca$h.
Re: Infinity: Quest for Earth
Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.
I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?
I want Unreal Tournament in space.
I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?
I want Unreal Tournament in space.
Re: Infinity: Quest for Earth
UT was freakin brilliant and all, 10 years ago.Pxtl wrote:I want Unreal Tournament in space.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.
Re: Infinity: Quest for Earth
People who say this haven't given UT3 a fair chance - the gameplay is _very_ similar to classic UT. It loses the twitchiness of UT2k4 but keeps the vehicles, and makes the ones that were no-fun in UT2k4 (the Hellbender and the Scorpion) actually pleasant to use. The biggest complaint I've seen about UT3 was that (1) they gutted out Assault and Bomb Run (nobody cares about Domination) and (2) it didn't really innovate much besides the new features in Warfare.Raghna wrote:UT was freakin brilliant and all, 10 years ago.Pxtl wrote:I want Unreal Tournament in space.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.
But either way, that's not my point: my point is that nobody seems to be making a space combat game that's about... y'know... combat.
Re: Infinity: Quest for Earth
http://www.youtube.com/watch?v=A55lyqoVwG8Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.
I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?
I want Unreal Tournament in space.
Re: Infinity: Quest for Earth
@ Satirik
Ooooooh, I missed that one. Definitely will pick that up... here's hoping the servers aren't a graveyard.
Ooooooh, I missed that one. Definitely will pick that up... here's hoping the servers aren't a graveyard.
Re: Infinity: Quest for Earth
I still miss physical accuracy of original Frontier
Re: Infinity: Quest for Earth
Not like that was the last game ever to implement that - there's the Independance War series, and Infinity is promising newtonian spaceflight too.Licho wrote:I still miss physical accuracy of original Frontier
Re: Infinity: Quest for Earth
I'v read some reviews of Shattered horizon and players seem to be a bit dissapointed.
This all might change though since they are introducing new weapons and maps.
I'd play this game but you must have either vista or win 7.
This all might change though since they are introducing new weapons and maps.
I'd play this game but you must have either vista or win 7.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Infinity: Quest for Earth
It will be really interesting to see how infinity handles gravity.
Re: Infinity: Quest for Earth
Looks pretty awesome.
Ye, the thing about Spaceship fights etc in space is that they're all so unrealistic about physics etc.
Ye, the thing about Spaceship fights etc in space is that they're all so unrealistic about physics etc.
Re: Infinity: Quest for Earth
Oooh, shattered horizon is having a free weekend on Steam (and will only be $10 to buy on Steam too).
Re: Infinity: Quest for Earth
You know, if Spring allowed that I would have done it.Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.
I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?
I want Unreal Tournament in space.
Re: Infinity: Quest for Earth
Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Re: Infinity: Quest for Earth
Wouldn't Spring be totally the wrong platform for a space-fighter game? I mean, there's FPS and space-fighter platforms that are open-source that would be more amicable to it.
Re: Infinity: Quest for Earth
Solid ground.AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Re: Infinity: Quest for Earth
You mean the fact that voidwater doesn't really work? Because having a boundary below them seems unavoidable, but you can go really high in altitude and can make that bottom boundary really, really, really far away.KDR_11k wrote:Solid ground.AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?