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Infinity: Quest for Earth

Posted: 18 May 2010, 04:37
by erasmus
work in progress MMO space sim.

This video had me drooling hard:

http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE

Imagine if spring were to implement that seamless space-planet transition. :O

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 05:37
by Hobo Joe
erasmus wrote:work in progress MMO space sim.

This video had me drooling hard:

http://www.youtube.com/watch?v=h7eREddMjt4
http://www.youtube.com/watch?v=3muhlQYFgLE

Imagine if spring were to implement that seamless space-planet transition. :O
Spring doesn't even support negative space in maps, it's got a ways to go. :p

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 15:51
by Pxtl
Space MMO market is about to get very crowded, since there' Infinity, Black Prophecy, and Jumpgate Evolution all coming out.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 16:37
by Raghna
Where's the time of Freelancer?
Shit was so ca$h.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 16:47
by Pxtl
Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 16:51
by Raghna
Pxtl wrote:I want Unreal Tournament in space.
UT was freakin brilliant and all, 10 years ago.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 17:00
by Pxtl
Raghna wrote:
Pxtl wrote:I want Unreal Tournament in space.
UT was freakin brilliant and all, 10 years ago.
It's been reworked remade way too many times now without much improvement.
I still occasionally play UT classics, but please, let them stop bringing new UT's.
People who say this haven't given UT3 a fair chance - the gameplay is _very_ similar to classic UT. It loses the twitchiness of UT2k4 but keeps the vehicles, and makes the ones that were no-fun in UT2k4 (the Hellbender and the Scorpion) actually pleasant to use. The biggest complaint I've seen about UT3 was that (1) they gutted out Assault and Bomb Run (nobody cares about Domination) and (2) it didn't really innovate much besides the new features in Warfare.

But either way, that's not my point: my point is that nobody seems to be making a space combat game that's about... y'know... combat.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 18:31
by Satirik
Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.
http://www.youtube.com/watch?v=A55lyqoVwG8

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 18:39
by Pxtl
@ Satirik

Ooooooh, I missed that one. Definitely will pick that up... here's hoping the servers aren't a graveyard.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 19:23
by Licho
I still miss physical accuracy of original Frontier :(

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 19:30
by Pxtl
Licho wrote:I still miss physical accuracy of original Frontier :(
Not like that was the last game ever to implement that - there's the Independance War series, and Infinity is promising newtonian spaceflight too.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 19:50
by Gota
I'v read some reviews of Shattered horizon and players seem to be a bit dissapointed.
This all might change though since they are introducing new weapons and maps.
I'd play this game but you must have either vista or win 7.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 19:52
by SwiftSpear
It will be really interesting to see how infinity handles gravity.

Re: Infinity: Quest for Earth

Posted: 18 May 2010, 20:58
by Raghna
Looks pretty awesome.

Ye, the thing about Spaceship fights etc in space is that they're all so unrealistic about physics etc.

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 20:30
by Pxtl
Oooh, shattered horizon is having a free weekend on Steam (and will only be $10 to buy on Steam too).

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 20:33
by KDR_11k
Pxtl wrote:Honestly, I'm disappointed that all the love for the space figher genre keeps getting redirected into MMOs and open-world games. Both those genres focus too much on gearing up, crossing vast expanses of space, and trading.

I mean, what was your favourite part of the Star Wars space scenes? Han Solo discussing the details of the spice trade, or star fighters shooting the crap out of each other over Endor?

I want Unreal Tournament in space.
You know, if Spring allowed that I would have done it.

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 20:38
by AF
Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 20:41
by Pxtl
Wouldn't Spring be totally the wrong platform for a space-fighter game? I mean, there's FPS and space-fighter platforms that are open-source that would be more amicable to it.

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 22:29
by KDR_11k
AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Solid ground.

Re: Infinity: Quest for Earth

Posted: 03 Jun 2010, 23:00
by Pxtl
KDR_11k wrote:
AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Solid ground.
You mean the fact that voidwater doesn't really work? Because having a boundary below them seems unavoidable, but you can go really high in altitude and can make that bottom boundary really, really, really far away.