And there goes half the player base...

And there goes half the player base...

Post just about everything that isn't directly related to Spring here!

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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

And there goes half the player base...

Post by bobthedinosaur »

http://www.youtube.com/watch?v=ygjkn1HIoPg




edit: this also obviously foreshadows world of warcraft in space
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: And there goes half the player base...

Post by bobthedinosaur »

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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: And there goes half the player base...

Post by JohannesH »

Who cares about the map editor, the proper SC2 is 100x more interesting
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: And there goes half the player base...

Post by Gota »

MY GOD!!!!!!!!!!A TETRIS!!!!!!!!!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: And there goes half the player base...

Post by 1v0ry_k1ng »

JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this

also, AI war is about 9000 times more interesting
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: And there goes half the player base...

Post by AF »

and people wonder why we code AIs....
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: And there goes half the player base...

Post by Otherside »

im more intrested in the custom maps than sc2 itself would be nice to get another dota like game and a few decent td's
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: And there goes half the player base...

Post by zwzsg »

You could do such a tetris custom map in Spring too.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: And there goes half the player base...

Post by aegis »

you could hook unit spawning/destroying/moving functions up to my tetris widget
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Raghna
Posts: 185
Joined: 11 Jul 2007, 17:04

Re: And there goes half the player base...

Post by Raghna »

I don't like the looks of this =(
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: And there goes half the player base...

Post by Tribulex »

I do =)
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: And there goes half the player base...

Post by zwzsg »

Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.

*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.

As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
Attachments
SinkingWrecks.lua
It's a gadget, it needs to be in a mod.
(1.64 KiB) Downloaded 131 times
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Re: And there goes half the player base...

Post by Masse »

zwzsg wrote:Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.

*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.

As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
cool :) we could possibly have use for that.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: And there goes half the player base...

Post by PicassoCT »

We also should have a way to controll spring with a gamepad...
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: And there goes half the player base...

Post by SwiftSpear »

zwzsg wrote:You could do such a tetris custom map in Spring too.
YOU could. I seriously doubt I could. Or most of the players here.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: And there goes half the player base...

Post by zwzsg »

No, I have:
http://www.darkstars.co.uk/downloads/vi ... ap_v01.sd7

Tested with BA, EvoRTS, Gundam, S1944.

SwiftSpear wrote:I seriously doubt I could. Or most of players here.
Most of players could not make a tetris custom map no matter the game.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: And there goes half the player base...

Post by KDR_11k »

1v0ry_k1ng wrote:
JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this

also, AI war is about 9000 times more interesting
AI War Fleet Command or something else?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: And there goes half the player base...

Post by 1v0ry_k1ng »

KDR_11k wrote:
1v0ry_k1ng wrote:
JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this

also, AI war is about 9000 times more interesting
AI War Fleet Command or something else?
yeah fleet command with the expansion
parker
Posts: 12
Joined: 09 May 2010, 11:32

Re: And there goes half the player base...

Post by parker »

PicassoCT wrote:We also should have a way to controll spring with a gamepad...
What about voice control yeah i know its not a gamepad but,
"Squad 2 single file SouthEast"
"Sampsons Line Attack West"
etc
yeah voice activated lua , has it been done?
maybe, i cant spell let alone code, and i bark out orders but nothing happens
just a thought .. :twisted
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