And there goes half the player base...
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
And there goes half the player base...
http://www.youtube.com/watch?v=ygjkn1HIoPg
edit: this also obviously foreshadows world of warcraft in space
edit: this also obviously foreshadows world of warcraft in space
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: And there goes half the player base...
Who cares about the map editor, the proper SC2 is 100x more interesting
Re: And there goes half the player base...
MY GOD!!!!!!!!!!A TETRIS!!!!!!!!!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: And there goes half the player base...
thisJohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
also, AI war is about 9000 times more interesting
Re: And there goes half the player base...
and people wonder why we code AIs....
Re: And there goes half the player base...
im more intrested in the custom maps than sc2 itself would be nice to get another dota like game and a few decent td's
Re: And there goes half the player base...
You could do such a tetris custom map in Spring too.
Re: And there goes half the player base...
you could hook unit spawning/destroying/moving functions up to my tetris widget
Re: And there goes half the player base...
I don't like the looks of this =(
Re: And there goes half the player base...
Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.
*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.
As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.
As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
- Attachments
-
- SinkingWrecks.lua
- It's a gadget, it needs to be in a mod.
- (1.64 KiB) Downloaded 131 times
Re: And there goes half the player base...
cool :) we could possibly have use for that.zwzsg wrote:Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.
*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.
As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
Re: And there goes half the player base...
We also should have a way to controll spring with a gamepad...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: And there goes half the player base...
YOU could. I seriously doubt I could. Or most of the players here.zwzsg wrote:You could do such a tetris custom map in Spring too.
Re: And there goes half the player base...
No, I have:
http://www.darkstars.co.uk/downloads/vi ... ap_v01.sd7
Tested with BA, EvoRTS, Gundam, S1944.
http://www.darkstars.co.uk/downloads/vi ... ap_v01.sd7
Tested with BA, EvoRTS, Gundam, S1944.
Most of players could not make a tetris custom map no matter the game.SwiftSpear wrote:I seriously doubt I could. Or most of players here.
Re: And there goes half the player base...
AI War Fleet Command or something else?1v0ry_k1ng wrote:thisJohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
also, AI war is about 9000 times more interesting
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: And there goes half the player base...
yeah fleet command with the expansionKDR_11k wrote:AI War Fleet Command or something else?1v0ry_k1ng wrote:thisJohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
also, AI war is about 9000 times more interesting
Re: And there goes half the player base...
What about voice control yeah i know its not a gamepad but,PicassoCT wrote:We also should have a way to controll spring with a gamepad...
"Squad 2 single file SouthEast"
"Sampsons Line Attack West"
etc
yeah voice activated lua , has it been done?
maybe, i cant spell let alone code, and i bark out orders but nothing happens
just a thought .. :twisted