RTS/FPS hybrid
Moderator: Moderators
RTS/FPS hybrid
Empires, a free mod for the Source engine (needs an orange box game)
It's pretty cool, I just started playing it, having not really played much fps in years. Anyone feel like hopping in?
It's pretty cool, I just started playing it, having not really played much fps in years. Anyone feel like hopping in?
Re: RTS/FPS hybrid
It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: RTS/FPS hybrid
NS2 is probably still about 6 months out. So give Empires a try.Andrej wrote:It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
Re: RTS/FPS hybrid
Empires sux, its better to play NS1 than empires.
And there are many RTS/FPS blends - savage, battlezone, etc
And there are many RTS/FPS blends - savage, battlezone, etc
Re: RTS/FPS hybrid
NS2 has been 6 months out for 3 years.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: RTS/FPS hybrid
Sorry derailing this thread pintle but Im so excited:Andrej wrote:It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
http://www.youtube.com/watch?v=94-t16Yi ... re=related
I've been waiting for this game so long that Im thrilled to see it in live action. Im also actually quite happy to see - even though it might seem a bit funny - that the bunnyhopping element has been preserved because it really was a big part of the gameplay of NS1
Re: RTS/FPS hybrid
I never understood the fun of it beyond the initial concept...Maybe I'll like NS2.
Re: RTS/FPS hybrid
The only FPS/RTS hybrid that ever held my attention was Battlezone, since in that game you get to be both commander and soldier at the same time, since the rest of your army is AI.
Re: RTS/FPS hybrid
I still think the battlezone series was best.Pxtl wrote:The only FPS/RTS hybrid that ever held my attention was Battlezone
I liked the BZ2 engine..It allowed for crazy maneuvers with units..
Battlezone 2 is still played in multi today.
Re: RTS/FPS hybrid
Open source for the RTS/FPS mix is Tremulous (www.tremulous.net)
Re: RTS/FPS hybrid
Here's another rts/fps hybrid:
--> Gameplay http://www.youtube.com/watch?v=nmgb8ERT ... re=related
--> Trailer http://www.youtube.com/watch?v=yYkuZLxAWBo
--> Gameplay http://www.youtube.com/watch?v=nmgb8ERT ... re=related
--> Trailer http://www.youtube.com/watch?v=yYkuZLxAWBo
Re: RTS/FPS hybrid
I don't think NS comes anywhere close to Empires for the actual RTS element, let alone the team play. They are really rather different games.
Re: RTS/FPS hybrid
Looks like that old quake mod defeat in detail:
http://www.youtube.com/watch?v=Z6Y86DCW ... re=related.
http://www.youtube.com/watch?v=Z6Y86DCW ... re=related.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: RTS/FPS hybrid
Ok im downloading this Empires and ill give it a go
And I was never too keen on tremulous, always felt a bit simplistic
And I was never too keen on tremulous, always felt a bit simplistic
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: RTS/FPS hybrid
Since I dont know empires you are prolly right about the RTS side of view. NS is FPS more than RTS. Whatsoever I've actually ever played so intense teamplay game than NS, but maybe that's because I played NS in one of the top clans when the scene were active and the teamplay were essential.pintle wrote:I don't think NS comes anywhere close to Empires for the actual RTS element, let alone the team play. They are really rather different games.
I'd try this cos Imo it looked interesting but im afraid I wont have time for it...
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: RTS/FPS hybrid
I just had a game on Empire, i really like this :D
I like the idea of their being a commander to let the team know what to do
And.. for now.. im happy to let someone else be commander
I like the idea of their being a commander to let the team know what to do
And.. for now.. im happy to let someone else be commander
Re: RTS/FPS hybrid
I played a bit of Empires LOOOOOOOOOOOOONG ago, back when it was just released.
A commander could be useful for any team based FPS, in Section 8 it would be nice to have someone who's in charge of allocating people to tasks and can make sure someone is getting that convoy home without having everybody cluster around it and let the enemy steal the intel.
A commander could be useful for any team based FPS, in Section 8 it would be nice to have someone who's in charge of allocating people to tasks and can make sure someone is getting that convoy home without having everybody cluster around it and let the enemy steal the intel.
Re: RTS/FPS hybrid
guys! try tremulous! then maybe i can play another game that isn't spring, since all the other ones you play are for windows
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: RTS/FPS hybrid
stop using a linux system then dumbass, your not using any of the good qualities linux even offers and your QQing that theres no gaems D:
Re: RTS/FPS hybrid
free and legalSpawn_Retard wrote:not using any of the good qualities linux even offers