RTS/FPS hybrid

RTS/FPS hybrid

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pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

RTS/FPS hybrid

Post by pintle »

Empires, a free mod for the Source engine (needs an orange box game)

It's pretty cool, I just started playing it, having not really played much fps in years. Anyone feel like hopping in?
Andrej
Posts: 176
Joined: 13 Aug 2006, 18:55

Re: RTS/FPS hybrid

Post by Andrej »

It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: RTS/FPS hybrid

Post by SwiftSpear »

Andrej wrote:It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
NS2 is probably still about 6 months out. So give Empires a try.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: RTS/FPS hybrid

Post by Licho »

Empires sux, its better to play NS1 than empires.
And there are many RTS/FPS blends - savage, battlezone, etc
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: RTS/FPS hybrid

Post by Caydr »

NS2 has been 6 months out for 3 years.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: RTS/FPS hybrid

Post by SirArtturi »

Andrej wrote:It is really hard to get excited for a
FPS/RTS genre game when NS2
is coming soon and has an engine test version out.
Sorry derailing this thread pintle but Im so excited:
http://www.youtube.com/watch?v=94-t16Yi ... re=related

I've been waiting for this game so long that Im thrilled to see it in live action. Im also actually quite happy to see - even though it might seem a bit funny - that the bunnyhopping element has been preserved because it really was a big part of the gameplay of NS1
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: RTS/FPS hybrid

Post by Gota »

I never understood the fun of it beyond the initial concept...Maybe I'll like NS2.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: RTS/FPS hybrid

Post by Pxtl »

The only FPS/RTS hybrid that ever held my attention was Battlezone, since in that game you get to be both commander and soldier at the same time, since the rest of your army is AI.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: RTS/FPS hybrid

Post by Gota »

Pxtl wrote:The only FPS/RTS hybrid that ever held my attention was Battlezone
I still think the battlezone series was best.
I liked the BZ2 engine..It allowed for crazy maneuvers with units..
Battlezone 2 is still played in multi today.
==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: RTS/FPS hybrid

Post by ==Troy== »

Open source for the RTS/FPS mix is Tremulous (www.tremulous.net)
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: RTS/FPS hybrid

Post by Hoi »

pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: RTS/FPS hybrid

Post by pintle »

I don't think NS comes anywhere close to Empires for the actual RTS element, let alone the team play. They are really rather different games.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: RTS/FPS hybrid

Post by Sabutai »

Looks like that old quake mod defeat in detail:
http://www.youtube.com/watch?v=Z6Y86DCW ... re=related.
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: RTS/FPS hybrid

Post by Sucky_Lord »

Ok im downloading this Empires and ill give it a go
And I was never too keen on tremulous, always felt a bit simplistic
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: RTS/FPS hybrid

Post by SirArtturi »

pintle wrote:I don't think NS comes anywhere close to Empires for the actual RTS element, let alone the team play. They are really rather different games.
Since I dont know empires you are prolly right about the RTS side of view. NS is FPS more than RTS. Whatsoever I've actually ever played so intense teamplay game than NS, but maybe that's because I played NS in one of the top clans when the scene were active and the teamplay were essential.

I'd try this cos Imo it looked interesting but im afraid I wont have time for it...
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: RTS/FPS hybrid

Post by Sucky_Lord »

I just had a game on Empire, i really like this :D
I like the idea of their being a commander to let the team know what to do
And.. for now.. im happy to let someone else be commander ;)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: RTS/FPS hybrid

Post by KDR_11k »

I played a bit of Empires LOOOOOOOOOOOOONG ago, back when it was just released.

A commander could be useful for any team based FPS, in Section 8 it would be nice to have someone who's in charge of allocating people to tasks and can make sure someone is getting that convoy home without having everybody cluster around it and let the enemy steal the intel.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: RTS/FPS hybrid

Post by Wartender »

guys! try tremulous! then maybe i can play another game that isn't spring, since all the other ones you play are for windows :(
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: RTS/FPS hybrid

Post by Spawn_Retard »

stop using a linux system then dumbass, your not using any of the good qualities linux even offers and your QQing that theres no gaems D:
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: RTS/FPS hybrid

Post by pintle »

Spawn_Retard wrote:not using any of the good qualities linux even offers
free and legal
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