Original TA3D here. Screenshots inside and help requested :) - Page 2

Original TA3D here. Screenshots inside and help requested :)

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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Original TA3D here. Screenshots inside and help requested :)

Post by manolo_ »

it looks cool, but ur gui is pretty ugly (sorry)
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Babax
Posts: 131
Joined: 15 Nov 2006, 19:14

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Babax »

manolo_ wrote:it looks cool, but ur gui is pretty ugly (sorry)
GUI is fully-modable, we used the OTA one as basic.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Tribulex »

oh really? you have got my attention :)

but i have to finish my spring one first. And before that i have to move, and get my cashflow increased and autonomized. So it will be a while :(
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Babax
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Babax »

bump
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Wartender
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Wartender »

i tried installing it (ubuntu 9.10), but gave up after cmake kept whining about not finding a library that i have.
Zuzuf
Posts: 12
Joined: 28 Sep 2008, 23:13

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Zuzuf »

There are recent packages for Ubuntu (both i386 and amd64, built for Karmic 8) ) in our repository:
deb http://downloads.ta3d.org/binaries/linux/apt/ testing main
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bobthedinosaur
Blood & Steel Developer
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by bobthedinosaur »

What are map size limitations?
Zuzuf
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Joined: 28 Sep 2008, 23:13

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Zuzuf »

Same as OTA (same as TNT format + same as COB limitations if you use COB scripts).
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Auswaschbar »

Where is the unoriginal TA3D?
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Wartender
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Wartender »

Zuzuf wrote:There are recent packages for Ubuntu (both i386 and amd64, built for Karmic 8) ) in our repository:
deb http://downloads.ta3d.org/binaries/linux/apt/ testing main
tried that, didn't work either
Zuzuf
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Joined: 28 Sep 2008, 23:13

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Zuzuf »

Can you be more explicit ? What happens, does it display an error message or something ?
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Wartender
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Wartender »

got it to work, shame i don't have the OTA disks
Zuzuf
Posts: 12
Joined: 28 Sep 2008, 23:13

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Zuzuf »

You can install demo files and some other third party resources from the stable repository:
deb http://downloads.ta3d.org/binaries/linux/apt/ stable main

If you have backup images from your disks you can also install resources files from it using the ota_resources_installer.sh script.

PS: I've just noticed there was a conflict in menu entries, sorry about that. It's less convenient than a menu entry but running "ta3d" as a command works.
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bartvbl
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by bartvbl »

Wartender wrote:got it to work, shame i don't have the OTA disks
http://d-gun.com/switeck.htm#install
you can find the links of zip files of the discs here
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Caydr
Omnidouche
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Caydr »

I'm overflowing with confidence that I'm just stupid, but when I look at those screenshots I don't see what's different compared to OTA. :?

Maybe I'm just remembering OTA fondly since I haven't played it in so long? I don't know... I just don't see anything jumping out at me as being different.

Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?

Sorry if that sounds harsh, obviously you're hardcore awesome if you can program a game engine to perfectly emulate another one, regardless of its age.
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Gota
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Gota »

double post
Last edited by Gota on 31 Mar 2010, 12:07, edited 1 time in total.
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Gota
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Gota »

Caydr wrote:I'm overflowing with confidence that I'm just stupid, but when I look at those screenshots I don't see what's different compared to OTA. :?

Maybe I'm just remembering OTA fondly since I haven't played it in so long? I don't know... I just don't see anything jumping out at me as being different.

Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?


Sorry if that sounds harsh, obviously you're hardcore awesome if you can program a game engine to perfectly emulate another one, regardless of its age.
Gah...at least freaking try it before attempting to give an opinion...Its fully 3d with max zoom etc..
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Wartender
Conflict Terra Developer
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Re: Original TA3D here. Screenshots inside and help requested :)

Post by Wartender »

bartvbl wrote:
Wartender wrote:got it to work, shame i don't have the OTA disks
http://d-gun.com/switeck.htm#install
you can find the links of zip files of the discs here
those zip files contain totala2.hpi and totala3.hpi. AFAIK i need totala1.hpi for the game to work, and the resource installer won't work form a zip file

i tried copying totala2 and 3 to the resources folder, but nothing happens when i run ta3d :(
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Original TA3D here. Screenshots inside and help requested :)

Post by JohannesH »

Caydr wrote:Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?
Springs still not properly capable of that, see Springs horrible air unit behaviour for example
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Wartender
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37

Re: Original TA3D here. Screenshots inside and help requested :)

Post by Wartender »

lol the ota_resources_installer script copied the entire contents of my pendrive to the ta3d resources folder instead of looking at the CD XD
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