That is all good.==Troy== wrote:Soul wrote:Now, i may just be even more confused then before, but if you aren't rendering things you can't see what would hapend if a creature was going to attack you from behind?
As i see it, these points that don't render when not on screen is all good when it comes to static unchanging things, but things that move would still need to be processed right?
It might not need to be rendered, but all the "search points" of the unit and then the enviorment the unit is moving on would have to be processed i think.
Processed, yes, rendered, no way. I.e. you do not care what state your model is, and you do not need to animate it, as long as player does not see it, all you care about is "physics" and "sound", NOT under any circumstances "vision"
But if the models aren't animated, would that mean that everytime you spin around, the models will be rendered and then be dropped down in the T-Pose before the animations start? Ò_ó
That or every unit of the same kind would make the same first animation when first being seen/rendered?
That would be kinda... boring.
True.==Troy== wrote:Why in Q3 if you stare at wall your FPS can just as high as triple the average?
But i think its fair to assume that the fps would not just be trippled but dozenquaddrupled when staring into a wall, if you only use your RAM and not your grafic card when/if Q3 would be remade in point cloud right?
This is not me saying your fps would be duzenquaddrupled when using point cloud and staring into a wall, this is me saying that you will have regual fps when looking at a wall, but have "regual fps"/"dozenquaddrupled" when not looking at a wall.