0AD OpenSource Historical RTS (yummy art)

0AD OpenSource Historical RTS (yummy art)

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SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

0AD OpenSource Historical RTS (yummy art)

Post by SerjnDestroy »

0 AD is a rather promising opensource rts, it has nice art resources (that would work well in a fantasy/historical spring game maybe?), but they're struggling with their game code.. So check it out, maybe there are a few nice things that you can find there, or help out with


Site : http://wildfiregames.com/0ad/
Screenshots: http://www.wildfiregames.com/0ad/album_ ... ?cat_id=49
Art Repo: https://svn.wildfiregames.com/public/ps ... data/mods/
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Jazcash »

Looks like a flash game.
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SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: 0AD OpenSource Historical RTS (yummy art)

Post by SerjnDestroy »

If it where pre-rendered and dished out isometrically, maybe, but then it would be one heck of a pretty one. But its all 3d, and all there for anyone to use...

http://www.wildfiregames.com/0ad/album_ ... c_id=12705

Thats not a flash game :P
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Gota »

I bet by the time it is released,in like 3 years,it wont look as promising.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Teutooni »

:drool:

Can't wait to see the beta. 8)

P.S. Jaz, what are you smoking?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Jazcash »

Teutooni wrote::drool:

Can't wait to see the beta. 8)

P.S. Jaz, what are you smoking?
Heh, just looked at the thumbnails of the screens and formed an opinion which I shouldn't have done. I apologise.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: 0AD OpenSource Historical RTS (yummy art)

Post by SeanHeron »

Would have been nice to necro this thread :P.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: 0AD OpenSource Historical RTS (yummy art)

Post by tombom »

Hasn't this been in development for at least 4-5 years?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Beherith »

/binaries/data/mods/art
/binaries/data/mods/audio
Creative Commons Attribution-Share Alike 3.0 - see
http://creativecommons.org/licenses/by-sa/3.0/
and also see LICENSE.txt within those directories


double yum :)
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SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: 0AD OpenSource Historical RTS (yummy art)

Post by SerjnDestroy »

SeanHeron wrote:Would have been nice to necro this thread :P.
Yeah, sorry man, I searched and searched but couldn't find the old thread. Guess I should have done it manually
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: 0AD OpenSource Historical RTS (yummy art)

Post by KaiserJ »

i notice they are appealing for votes on their main page.

perhaps spring mods should do this as well?
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Teutooni »

we intend to provide both Windows and Linux versions of 0 A.D.
Double yum indeed.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: 0AD OpenSource Historical RTS (yummy art)

Post by JohannesH »

Anybody have info on how this actually plays? Sounds a bit like AoE judging by their site which doesnt sound too promising to me :(

Also 6 (and more later) different armies sounds really hard to balance... Reduces mapping possibilities so much.
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SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: 0AD OpenSource Historical RTS (yummy art)

Post by SerjnDestroy »

It doesn't really play yet, they need gameplay devs! And I don't think balance would be such a big problem when it comes to maps.. And if it is just limit maps to one or two factions, easy as that
Gertkane
Posts: 156
Joined: 18 Mar 2006, 16:10

Re: 0AD OpenSource Historical RTS (yummy art)

Post by Gertkane »

JohannesH wrote:Anybody have info on how this actually plays? Sounds a bit like AoE judging by their site which doesnt sound too promising to me :(

Also 6 (and more later) different armies sounds really hard to balance... Reduces mapping possibilities so much.
AoE2 still holds its ground when MP is considered. If 0AD plays out with a similar flow as AoE2 and the engine is easily moddable then this will definitely be very good.
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