What resolution do you play Spring at?
Moderator: Moderators
Re: What resolution do you play Spring at?
What? I like being able to have the spring site fill my screen
Re: What resolution do you play Spring at?
1920x1200 windowed.
Re: What resolution do you play Spring at?
How about making 2 or 3 different sizes for each loading screen.
And then have spring check the persons spring settings for what resolution they play at.
After that it will simply pick the loading screen that fits best.
And then have spring check the persons spring settings for what resolution they play at.
After that it will simply pick the loading screen that fits best.
Re: What resolution do you play Spring at?
My suggestion would be to support centered loading screens along with stretched ones... so you could make a 1920x1200 (or similar) image where only the center 1024x768 of it contained essential information... then if you were running spring at anything higher then 1024x768 and lower then 1920x1200 you would just get cropping... people who run less then 1024x768 or greater then 1920x1200 should expect weird issues with raster images now-a-days...
Another idea that would go along with this would be to allow some vector overlays (namely the titles, text and logos) in dynamic positions (logo centered at 50%x50%, copywrite left aligned at 100%x100%) to whatever loading image was included. The overlays could be native pixel images also I suppose. (so the mod logo is 800x300 pixels and top-centered regardless of the resolution of the background)
Not sure how difficult/CPU/GPU Intensive that would be but it would be pretty cool.
Also, I doubt I could do any of this... Also, also, I think some modders have requested that there be a LUA hook for the load-screen which could be used to implement any of these features, and others... along with allowing the modder to decide how to place and format the various system messages(maybe add in custom progress bars a-la classic TA multi-player)
Another idea that would go along with this would be to allow some vector overlays (namely the titles, text and logos) in dynamic positions (logo centered at 50%x50%, copywrite left aligned at 100%x100%) to whatever loading image was included. The overlays could be native pixel images also I suppose. (so the mod logo is 800x300 pixels and top-centered regardless of the resolution of the background)
Not sure how difficult/CPU/GPU Intensive that would be but it would be pretty cool.
Also, I doubt I could do any of this... Also, also, I think some modders have requested that there be a LUA hook for the load-screen which could be used to implement any of these features, and others... along with allowing the modder to decide how to place and format the various system messages(maybe add in custom progress bars a-la classic TA multi-player)
Re: What resolution do you play Spring at?
1280x1024
The only reason I didn't swap this monitor with the widescreen i've got lying about is that the widescreen is crap with colour.
The only reason I didn't swap this monitor with the widescreen i've got lying about is that the widescreen is crap with colour.
Re: What resolution do you play Spring at?
I play on two of these.Peet wrote:I am on one of these, which is currently on sale for $50 less than I paid for it a few weeks ago. FFFFUUUUUUU-
oh look, it is a 16:9 computer monitor. zomg
Re: What resolution do you play Spring at?
none of that shit, im rollin 5:4
1280x1024
1280x1024
Re: What resolution do you play Spring at?
that sounds like a line from a nerd core song but you have to say it like:hunterw wrote:none of that shit, im rollin 5:4
1280x1024
nonathat shit, imrollin five by four
one two eighty by TEN TWENTYFOUR!!!
also, this should be placed in a verse about how 16x9 and LCD are balls and refering to your 26 inch cee arr-tee(cause size does matter but so does frame delay)
edit: also, might be easier to make that last couplet if you call it a cathode ray...