RIP 3DRealms/Duke Nukem Forever - Page 2

RIP 3DRealms/Duke Nukem Forever

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: RIP 3DRealms/Duke Nukem Forever

Post by CarRepairer »

I like the freezer gun cuz you can freeze your friend and kick him with your kicking foot (or your other kicking foot) and he explodes into a million shards of ice. Best FPS frag ever!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: RIP 3DRealms/Duke Nukem Forever

Post by PicassoCT »

The King has left the building...

12 Years Development.. so daddy what did you do in all those years? Sorry, Son, it is hard to explain, but from today onward i am only doing casual Games.. i┬┤finnished with this businnes of steel.
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Peace
Posts: 101
Joined: 16 Sep 2005, 07:20

Re: RIP 3DRealms/Duke Nukem Forever

Post by Peace »

Gah, still hurts :x Gonna be interesting reading the fallout from this business though...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: RIP 3DRealms/Duke Nukem Forever

Post by PicassoCT »

Somebody will adopt the Duke, even if it is just for Marketing Purposes
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: RIP 3DRealms/Duke Nukem Forever

Post by imbaczek »

the game is worth releasing just for the middle finger scene
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by 1v0ry_k1ng »

I GOT A RING IN THERE LAST NIGHT
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: RIP 3DRealms/Duke Nukem Forever

Post by Forboding Angel »

Dropped your pants?
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by [TS]Lollocide »

It turns out that Master Chief was just Duke Nukem in a suit and you've all been playing a DMForever mod.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by 1v0ry_k1ng »

the master chief dosnt do a whole lot of talking
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: RIP 3DRealms/Duke Nukem Forever

Post by KaiserJ »

Image

do like... ginger duke?
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by [TS]Lollocide »

1v0ry_k1ng wrote:the master chief dosnt do a whole lot of talking
They put a helmet on him to shut him up.

Also, valium. duuuuuuuuuuuuude.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: RIP 3DRealms/Duke Nukem Forever

Post by Snipawolf »

and it actually looks kinda interesting...
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by 1v0ry_k1ng »

it upsets me that the manliest game ever made has evaded me
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: RIP 3DRealms/Duke Nukem Forever

Post by Neddie »

Time to make a worthy successor.

Daikatana Redux!
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: RIP 3DRealms/Duke Nukem Forever

Post by [TS]Lollocide »

System Shock 3

/end
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: RIP 3DRealms/Duke Nukem Forever

Post by PicassoCT »

But this was his home, this were hallz of steel..

And there is going to be SS3 - and it will be a completely lousy, rpgfree rip-off for great suckexcess at the sales like bioshock was it.. were you never needed plasmids...

But at least it would be the Return of Good Story..
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