Save KZ! - Page 2

Save KZ!

Post just about everything that isn't directly related to Spring here!

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Neddie
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Re: Save KZ!

Post by Neddie » 27 Apr 2009, 09:30

Well, hurm.
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KDR_11k
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Re: Save KZ!

Post by KDR_11k » 27 Apr 2009, 16:49

Sounds to me like it's operating in the out-of-spec area of the game's physics and as such it's no surprise if it gets broken by a regular game patch. Counterstrike is first and foremost about the regular shoot-the-baddies gameplay, out of spec stuff like trickjumping isn't really a consideration for the patches. Quake 3 had a dedicated trickjumping mod, considering trickjumping already differs a lot from the regular game why not make it its own mod and thus make sure the physics will remain the same even after patches?
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SwiftSpear
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Re: Save KZ!

Post by SwiftSpear » 27 Apr 2009, 22:31

KDR_11k wrote:Sounds to me like it's operating in the out-of-spec area of the game's physics and as such it's no surprise if it gets broken by a regular game patch. Counterstrike is first and foremost about the regular shoot-the-baddies gameplay, out of spec stuff like trickjumping isn't really a consideration for the patches. Quake 3 had a dedicated trickjumping mod, considering trickjumping already differs a lot from the regular game why not make it its own mod and thus make sure the physics will remain the same even after patches?
It's only surpizing because they haven't done a physics patch in 6 years. Why are they screwing with something so established? It's not like they'll pull more sales numbers by tweaking the game physics in a version this established. It's just going to alienate people who like the game the way it is. The system is established, why screw with it now?

[edit] The CS codebase is closed source, so modders don't have access to the movement code used in CS. You can use various server side tweaks to change the way the game works, but you don't have intimate control over game code, and you can't release a third party executable.
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KDR_11k
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Re: Save KZ!

Post by KDR_11k » 29 Apr 2009, 09:02

Isn't the CS movement code pretty much the Half-Life movement code? Wasn't that open to mods via the SDK?
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SwiftSpear
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Re: Save KZ!

Post by SwiftSpear » 29 Apr 2009, 11:58

KDR_11k wrote:Isn't the CS movement code pretty much the Half-Life movement code? Wasn't that open to mods via the SDK?
No, it's heavily heavily modified in CS. The basic logic is the same, but there's a massive spiderweb of code they added to make the CS movement more 'realistic'. It's almost definitely impossible to reverse engineer.
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Vabor
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Re: Save KZ!

Post by Vabor » 01 May 2009, 00:21

The CS source is closed? I swear for like a month my idiot friend kept telling me to buy the source for only 10 dollars and I kept telling him no. Let me do a google search.

EDIT: http://store.steampowered.com/app/240/
I must be talking about the wrong game since this is obviously the source to Counter Strike and Swift said that the source is closed. Please tell me Im wrong.

EDIT EDIT: I have re read Swifts post and hes talking about the codebase so yes Im wrong. Please ignore everything I say.
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aegis
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Re: Save KZ!

Post by aegis » 01 May 2009, 02:13

it's an engine called "source"
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