Supreme commander 2 - Page 4

Supreme commander 2

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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Supreme commander 2

Post by Panda » 21 Nov 2008, 20:51

PicassoCT wrote:
CarRepairer wrote:
PicassoCT wrote:Well, i guess it is time to take out all those graphic stunners from the past, who never could get enough memory and try them again.. may the Lamez begin.. ... seriously i can add fourthousound new unbalanced Units to Chess - and get away with it by claiming, that the chessboards of today are simply not supporting my brilliant Gamedesign.. Epic Whale is blowing..
How do you come up with this sutff?
Insanity the beautifull ;)
Yep, that sums it up.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Supreme commander 2

Post by PicassoCT » 22 Nov 2008, 23:49

Panda wrote:
PicassoCT wrote:
CarRepairer wrote: How do you come up with this sutff?
Insanity the beautifull ;)
Yep, that sums it up.
Charming like a Refrigirator, that├é┬┤s Panda, but let├é┬┤s see it from the positiv side, if you ever catch the final cold, wounded by a wordshrapnell, these Coments will keep you cool (like ├âÔÇôtzi) till the arrival of FirstAid or a Organic Transplantation Team! :mrgreen:


We should add this as a Disclaimer to the Frontpage:
So Stranger if you ever feel lonely, depressed, in the Mood for a walk to the cliffs, don´t try the Springboards as a Final Selfsolution Demotivator!
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SwiftSpear
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Re: Supreme commander 2

Post by SwiftSpear » 23 Nov 2008, 00:11

You should write books Picasso. You wouldn't even need great stories or well developed plots. People would read your stuff just because you have the most interesting ways of saying the most basic stuff.
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Regret
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Re: Supreme commander 2

Post by Regret » 23 Nov 2008, 00:17

Reminds me of emmanuel.
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Panda
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Re: Supreme commander 2

Post by Panda » 23 Nov 2008, 00:32

Not books, Swift, Poetry, like in a Tori Amos video: http://www.youtube.com/watch?v=wW6RQGGSBGg

You can flip words around and paint pictures a lot in poetry.
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SwiftSpear
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Re: Supreme commander 2

Post by SwiftSpear » 23 Nov 2008, 01:36

Panda wrote:Not books, Swift, Poetry, like in a Tori Amos video: http://www.youtube.com/watch?v=wW6RQGGSBGg

You can flip words around and paint pictures a lot in poetry.
I'm not a fan of pure poetry.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Supreme commander 2

Post by REVENGE » 23 Nov 2008, 03:05

Regret wrote:Reminds me of emmanuel.
An insightful, poetic emmanuel.

<_<
>_>
>_<
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Re: Supreme commander 2

Post by Michilus_nimbus » 24 Nov 2008, 00:03

Regret wrote:Reminds me of emmanuel.
Nonsense,
Picasso is the coolest member of these forums.
His posts are like a work of art, and most of the time he's got something useful or interesting to say.
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PicassoCT
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Re: Supreme commander 2

Post by PicassoCT » 24 Nov 2008, 16:22

My Head never was that red (discounting that day i attempted to try poetry and the crowd had rotten Tomatos at hand) Seriously i am very touched, loads of warm words, not the Flamez, but i guess enough heat to hold your finger over it till they are roasted sausages

Well, this is my Mainboard, not for Spring, but for the good Company..

And now for heavens Sake let´s stop writting praizchainposts... i never thought i would sink this low.. but .no, i can´t stand that.. but it is a must.. calm down.. can.. can we plz return to topic.

See, i did it, easy, everybody can do this, if i can, nothing worse happened, i just said it.. and we went back to Surpreme Comander2.. were there will be a Margareth Tatcher Reclaiming Unit "I want my Metall back!".. i never understood why the Reclaimray never was used as a Weapon... for green Grand Effect... i suck you to death&decay... ;)
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Zoy64
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Re: Supreme commander 2

Post by Zoy64 » 25 Nov 2008, 17:55

you know, there were no resurrecting units
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El Capitano
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Joined: 13 Oct 2006, 10:48

Re: Supreme commander 2

Post by El Capitano » 28 Nov 2008, 15:17

I predict that the commanders will gain unfeasibly large swords and be able to wield them as if they were ------- knives. When battle commenses, the commanders will perform attacks that look more like fireworks displays from Dubai than actual attacks. As the battle rages, a commander will use a gravity beam from his outreached hand to pull the moon from orbit and land it upon the other commander's head. The victim will still only take a tiny amount of damage.
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Tribulexrenamed
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Re: Supreme commander 2

Post by Tribulexrenamed » 28 Nov 2008, 20:05

hmmmmmmmm yes
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Zoy64
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Re: Supreme commander 2

Post by Zoy64 » 28 Nov 2008, 21:27

or...it will be TURN BASED! (God forbid)
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SwiftSpear
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Re: Supreme commander 2

Post by SwiftSpear » 29 Nov 2008, 07:23

Zoy64 wrote:or...it will be TURN BASED! (God forbid)
Supcom 2 tactics
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Sabutai
Posts: 386
Joined: 18 Dec 2005, 05:55

Re: Supreme commander 2

Post by Sabutai » 29 Nov 2008, 12:42

ARM Commander Skilltree


Raise Jeffy
cast on the corpse of a slain enemy,
this raises a Jeffy Scout that
fights for you

Raise Jeffy Receives Bonuses From:
Unit Mastery
Summon Resist


Unit Mastery
passive - increases life and damage
of raised Units and revived units


Flashtank
creates a Flashtank from metal
to fight by your side

Flashtank Receives Bonuses From:
Tank Mastery
Summon Resist
Samson: +5% Life per Level
Stumpy: +35 Defense per Level
Janus: +6% Damage per Level


Laser
fires a barrage of summoned lasershots

Laser Receives Bonuses From:
Dragonteeth Wall: +15% Energy Damage per Level
D-Gun: +15% Energy Damage per Level
Dragonteeth Prison: +15% Energy Damage per Level
Homingmissiles: +15% Energy Damage per Level


Desintegration-Gun
summons a deadly spike of gluons to desintegrate your enemies

D-Gun Receives Bonuses From:
Laser: +7% Energy Damage per Level
Dragonteeth Wall: +7% Energy Damage per Level
Dragonteeth Prison: +7% Energy Damage per Level
Desintegration-Gun: +7% Energy Damage per Level

D-Gun requires Plasmagunning Lvl3 and 500 mana.
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Otherside
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Re: Supreme commander 2

Post by Otherside » 29 Nov 2008, 13:18

sabutai ur thinking diablo..
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PicassoCT
Journeywar Developer & Mapper
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Re: Supreme commander 2

Post by PicassoCT » 29 Nov 2008, 16:30

You will have a Minigame with the Khrogobos in it.. inbreeds of Bird & Bot, racing towards destruction .. i will have nightmares..
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maverick256
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Joined: 21 Sep 2004, 19:41

Re: Supreme commander 2

Post by maverick256 » 30 Nov 2008, 19:07

You know what would be amazing? MMORTS. Galactic scale MMORTS with both space and ground combat. One can dream....
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Supreme commander 2

Post by Otherside » 30 Nov 2008, 19:11

maverick256 wrote:You know what would be amazing? MMORTS. Galactic scale MMORTS with both space and ground combat. One can dream....
closer than you think

http://www.planet-wars.eu

still in early beta but will eventually have fleet combat and other stuff
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imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Supreme commander 2

Post by imbaczek » 30 Nov 2008, 19:51

progresing nicely, great job there!
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