Top-Down TA shooter/scroller

Top-Down TA shooter/scroller

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Top-Down TA shooter/scroller

Post by Warlord Zsinj »

Found by TRO over at TAU:

(pretty sure the large and active TA chinese community has been mentioned on these forums before)

http://bbs.taclub.net/taclub/newTA/thread-8792-1-1.html

download and unpack the rar linked in the first post of that thread.

Notes:
movement - arrow keys
Shoot - z
missile - x
reinforcements - number keys, unlocked as you progress

Powerups:
M = metal, used for calling reinforcements
E = energy, used for launching missiles
swiss cross = health, sit over it until the nanolathes heal you

I've managed to most of the way through the 2nd level...
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: Top-Down TA shooter/scroller

Post by Sleksa »

strange that there's such a huge fanbase of TA(&spring?) with practically no ties to this place :/


*edit* is there another download location for this, im getting 2kbits/sec from the link there with eta of 2 hours ~~
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Top-Down TA shooter/scroller

Post by REVENGE »

Ah, so there's one community of chinese TAers. :P

EDIT: Wow, big active Spring subforum too, I should go and talk to these folk. :P
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Re: Top-Down TA shooter/scroller

Post by jcnossen »

Maybe someone who managed to download it can mirror it? The link is practically not working now, it's completely overloaded.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Top-Down TA shooter/scroller

Post by zwzsg »

Ok.
F&A
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Top-Down TA shooter/scroller

Post by Archangel of Death »

That is cool. But insane and cruel.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: Top-Down TA shooter/scroller

Post by BlackLiger »

I think the left hand side hawk, if you click on it when it lets you chose 1 of the 3 (briefing, I think, 1st level) sets the difficulty to easy. I hope it's supposed to be 'easy, if you're a hardcore gamer', since otherwise, someone's overshot easy, zoomed past medium, not even glanced at hard and finally begun to decelerate around the time they passed "bonkers"
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Top-Down TA shooter/scroller

Post by Argh »

Quick-and-dirty translation of the helpfile:

v0.4> Quick-Start Guide

1. About this Game
"Flight and Annihilation" is a game based on the well-known RTS "Total Annihilation", developed by a number of mainland Chinese fans.

Because the game uses resources from "Total Annihilation" and "Spring", we consider this to be a modification of those games.

2. Game Controls
Use the arrow keys to control your plane.
Z: fires main lasers.
X: fires missiles.
Left shift: Makes aircraft climb into the air, avoiding enemy fire. Your aircraft will not take damage while being used. Uses a small amount of energy per second used.
Number keys, 1-9: call reinforcements.
Space: calls all reinforcements at once. Very useful for boss battles.
Mouse: used to control the game's user interface.
Ctrl: skip through the mission dialog.

3. Gameplay
You have three important resources, shown with bars:

Health is represented by the red bar. When it reaches 0, you will lose the game.

Energy is represented by the blue bar, and is used to summon special attacks and to dodge enemy fire. It can be renewed by picking up powerups, and slowly recharges.

Metal is represented by the gray bar, and is used to summon reinforcements. Your flying army will typically do most of the damage; therefore it is very important to collect the gray metal powerups, to keep sending in reinforcements.

4. Other Notes
Open the \ Global \ Settings.txt file and edit the settings there to change the window resolution and to turn on full-screen mode.

5. Thanks
Main program: Sulbon
Script: Sulbon, Honeyfox
Art: Sulbon, Hangiy.A, Honeyfox
Text: Starmoon, Sulbon
"Total Annihilation" and its production group Cavedog.
"Total Annihilation" MOD: Absolute Annihilation. (models)
"Supreme Commander" and its production group Gas Powdered Games. (Music)
"TA: Spring" and its production team Clan SY. (Setting, creativity, art and a number of resources)
TACLUB: all the production staff of the distribution center.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Top-Down TA shooter/scroller

Post by smoth »

I want to know more about how they did this scene stuff. Honestly, we could all use that and the way it works with spring is amazing. If it was hard coded that would suck but hey if it is fairly flexible that would be awesome because we could create an in spring menu like this one for our own projects. I am really interested I'll have to start the google machine up tonight(health permitting)
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: Top-Down TA shooter/scroller

Post by Peet »

It would definitely make a cool menu, styled per-mod of course. It would have to be pretty much completely rewritten though; that game uses directx.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Top-Down TA shooter/scroller

Post by smoth »

damn, I thought that was spring based. I was trying to figure out how that was added to spring :\. Maybe there is a gl based scene deal-e.
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