KDR_11k wrote: It may work against the AI but the AI is not a benchmark of how the game is balanced and you cannot call the game bad just because its AI won't be able to cope with every strategy, RTSes are meant to be played against people and people will rape you if you try something as stupid as that.
CoH isn├óÔé¼Ôäót a bad game, it was fun, I relay liked how the infantry took cover and build sand bags and what not. My biggest problem with it is that its theme is something that├óÔé¼Ôäós been done over and over(WW2) it just does it better, but it still inherently gets rid of story(we all no what happened, I├óÔé¼Ôäóve had to have stormed Normand in at least 15 deferent games by now) A ww2 game like that with a twist such as Resistance: fall of man would make it something. Just sick of the same old ww2.- plus
The scale of war is small (has a vary low unit cap)
maps are tiny,
Resource gathering/management is vary simplified (you have to rush)
Bases Don├óÔé¼Ôäót have much to them (building bases is probably the best part of rts├óÔé¼Ôäós)
- All the things I hate about modern rts├óÔé¼Ôäós. Its all part of the new
trend to make rts├óÔé¼Ôäós action packed and fast.
But its the best rts I├óÔé¼Ôäóve played in the past 8 years so├óÔé¼┬ª
KDR_11k wrote:AT gun is 310 a piece if you're US, 280 if you're Wehrmacht. Inf squads are 270 and 280 respectively and rape AT guns with grenades and whatnot (hell, you can run up to them and kill them with point blank fire). Snipers are 300 or so a piece and two-shot an AT gun crew.
Snipers and infantry can├óÔé¼Ôäót kill tanks nearly as well.
They cost less and don├óÔé¼Ôäót take up as much of the unit cap as tanks, so you can actually build a lot.
Plus when you get a ton they destroy infantry to.
But Yeah, its kind of impossible to gather that many troops when you play multiplayer, its just funny to watch, not really a legitimate strategy
KDR_11k wrote:You said you're playing the games against your friends but measure them by their AI?