War Zone was that game where you chose your chassis and then you chose what gun was gonna go on it, right?
Warzone was the one with the 'lego' tanks. Movement type, chassis, weapon/other.
Had a tech tree, in game alliances, tech trading, and the other standard stuff. Base defenses were cheap and durable, but weapons were hard-hitting later in game like in TA. Lots of different kinds of radar/detection systems etc, but no jammers or cloaking. Aircraft only good for hit & run or short engagements.
Custom squads whose AI performance depended on the unit's skills and abilities. Give them an order and they'll take care of themselves usually without much more help needed. Loved the 'retreat at medium damage' when on defense. Your defenders could roll back automatically to patch up and be back to the front in no time.
Was optimized for very general strategic orders and supply systems. Some good logistics with repair stations, auto retreat/repair, limited aircraft ammo...
My only gripe was the smaller size of the maps, and the factory cap and research building cap at 5.
SC vs TA:
TA Engine>Starcraft Engine. Still better than many things being produced today. SC engine is incredibly simple. Fits on DS nicely.
TA strategy>Starcraft Strategy. What it was made for. Operation Overlord scale stuff.
TA Tactics<Starcraft Tactics. TA is too big by design.
TA fun/time<Starcraft fun/time. Like Counter-Strike. An action filled mini-crack fest that can only take minutes. TA was made for epic hours that not many people have.
TA funding<SC funding. And media coverage generally follows that. About 1 in every 100 people I know has even hear of TA before I spread the word to them.