If you get any number of pirated games from everywhere, you will have to guess how many would've bought the game if they couldn't have pirated it, and then you would have to guess if that amount really makes a major problem.KDR_11k wrote:Um WTF? Take Rattle here, he downloads every game instead of buying them. Bet you if he didn't have the option to download them he'd buy at least some of them.Snipawolf wrote:Piracy does NOT hurt sales. Why? Because if they pirated it, they either lack the money to buy it at the moment and will do it later. They are getting like me, where they like to test a game before they buy it, due to the massive shitstorm of released games. Another reason is that if it wasn't free, they wouldn't have downloaded it. Finally, they may just be an asshole who doesn't plan to buy it.
A bit too much guessing too decide that piracy hurts gaming any more than any other negative factor, imo.
Yes, but you have to do that on consoles too, and you have to pay for xbox live. A service which value is constantly debated.BlueTemplar wrote:Don't you have to pay your ISP if you want internet on PC?Things like online multiplayer fee on xbox when PC multiplayers have always remained free.
I would stay far away from the live arcade until Microsoft fixes up some problems. High console failure rate + long fights to get stuff you actually paid from back from Microsoft = fail.Pxtl wrote:Exactly why I bought one. Only disappointment is that we're not seeing the kind of fun budget-titles in the Wiiware that we're seeing on Live Arcade.Caydr wrote: In a way, the Wii is the best thing that could happen for game developers. It's "ancient" technology, it's got a huge install base, and it's easy to program for. Absolutely everyone wins, even the consumer. Games aren't as pretty, but who the hell cares in the face of the alternative?