DWARF FORTRESS - Page 4

DWARF FORTRESS

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 29 Jun 2007, 04:47

I am unable to build farm plots - what might I be doing wrong? I love this game, of course.
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf » 29 Jun 2007, 05:08

Gotta build on brown, wet land or something like that..
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 29 Jun 2007, 05:24

My flood gates arent working...I made 1 flood gate, linked it. Second gate, linked it. Pull Lever, nothing happens D:!!

Edit: LOL...I just got fucking pwnt! My 2 farmers drowned D:!

Edit: Time to begin a new, I almost reached my first winter D:!
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach » 29 Jun 2007, 06:10

You can only build farm plots on wet cave
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 29 Jun 2007, 06:53

How do I make some actual 'useful' saves. Becuase the way the game works is just that you save and once you quit DF your fort is lost forever with the exception of reclaim.

Anyway to make permenant back ups?
0 x

User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman » 29 Jun 2007, 07:02

I would love to give this a try, but every time I get to 200 rejected tiles I give up.
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach » 29 Jun 2007, 07:13

The game should save when you quit then you can "Continue Fort" or something in the main menu
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach » 29 Jun 2007, 07:16

Candleman wrote:I would love to give this a try, but every time I get to 200 rejected tiles I give up.
try downloading a pre-built world
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 29 Jun 2007, 07:26

Ishach wrote:The game should save when you quit then you can "Continue Fort" or something in the main menu
Yeah but then you cant revert back to a save file if you screw up.

Edit: By that I mean example: You save after first winter, OMG ELEPHANTS, you cant load D:.
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach » 29 Jun 2007, 09:24

its got its roots in roguelike games, where death is always permanent and you cant save.



Ive never done this in df but its pretty likely you can quit then backup your save folder and then load again and you'll have a backup of that point
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa » 29 Jun 2007, 10:19

neddiedrow wrote:I am unable to build farm plots - what might I be doing wrong? I love this game, of course.

http://www.dwarffortresswiki.net/index.php/Irrigation


http://www.dwarffortresswiki.net/index. ... le_farming

nile style is the easiest to begin with. the only problem is that the flooding of the cave river is uncontrollable, but it should be ok. once you learn how to use lever systems to create controllable floods you can basically do anything in this game ~~

read http://www.dwarffortresswiki.net/index. ... d_flooding

especially the making your first farm room, and do a excact copy of it . step by step.



I would love to give this a try, but every time I get to 200 rejected tiles I give up.
you can download a pregenerated world here.

http://www.bay12games.com/dwarves/worlds/i_anur.zip

download this and create a save folder on your data folder. then extract the zip there.
How do I make some actual 'useful' saves. Becuase the way the game works is just that you save and once you quit DF your fort is lost forever with the exception of reclaim.

Anyway to make permenant back ups?
make a zip out of you data/save folder, when you lose your fort just extract it in your data/save. You can also send copies of your fortresses to your friends and/or play bloodline games.
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 29 Jun 2007, 18:24

If I were to make a channel right next to a river tile, would the river immediately follow the channel? And if it does, does it continue to pass my channel? And for simplicities sake, the channel is just 1x1.
0 x

User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 » 29 Jun 2007, 18:28

I cant build a channel, everytime I build a channel, the guy who built the one that connects to the river always drowns.
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 29 Jun 2007, 19:46

then dont build a channel. Build 2 flood gates next to eachother it serves as a channel..Just remember to connect your first flood gate to the lever before putting down the second.
0 x

User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 » 29 Jun 2007, 21:08

Heres what I'm trying to do
------------------------------------------------------------------------------------
rr ...................................................mmmmmmmmmmmmmmmm
rr ...................................................mmmmmmmmmmmmmmmmm
rr ....................................................mmmmmmmmmmmmmmm
rr ....................................................mm xxxxxxxx mmmmmmmmmmm
rr Cccccccccccccccccccccccccccccccccccc F xxxxxxxxmmmmmmmmmm
rr ...................................................mm xxxxxxxxxmmmmmmmmm
rr ...................................................mmmmmmmmmmmmmmmmmm
rr................................................ mmmmmmmmmmmmmmmmmmmm
rr................................................. mmmmmmmmmmmmmmmmmmm
rr
----------------------------------------------------------------------------------

r= river
c=channel
F= floodgate
m= moutain
..=outside
x= room to be flooded

The big C is what i'm having the problem with
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa » 29 Jun 2007, 22:49

build the big C first , then make a bridge over it. then continue building from the MOUNTAIN side to the river, and you will need 2 floodgates in the mountain end to create enough drain to get water coming in.
0 x

User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 » 30 Jun 2007, 01:21

Thanks, I got my farm up now the crop is starting to grow.


If I push Z, then go to ------- I can pick to cook or brew.
The problem is that it is color coded.

What does the red and blue mean?
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa » 30 Jun 2007, 03:17

blue means they will use that food for cooking, red means they wont. dont cook seeds.

the most efficient way to farm is to farm plump helmets, brew them, and then cook the brewed wine.

you wont get any seeds back from plump helmets if you cook them.

but if you eat them raw or brew them, youll get seeds out of them for next year's farming ;}
0 x

User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic » 30 Jun 2007, 12:09

I lost 2 people becuase of moods...1 had fey so it was a possible legendary, I just couldnt give her what she wanted. She wanted stones and rocks and gems and they were EVERYWHERE...Gah.

edit: currently on my third winter...

Goals this year: Complete Magma Forges, Begin Lava flood defence system to replace River Flood Defence System, increase military from 8-20 and arm them with Iron armor and copper weaponry (spears/sheilds/SPARTA), complete Noble rooms, complete a bed for everyone.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 30 Jun 2007, 13:11

Yeah, I threw in the towel on my last game. Two people went fey, then berzerk and killed all my highly skilled specialists who mattered, i.e. the carpenters, masons and miners. I never dug up any ore, so my metalsmiths were throwing tantrums all over the place, and then the final straw came when when my peasants joined in, smashing the roads and preventing me from getting a needed trade shipment.
0 x

Post Reply

Return to “Off Topic Discussion”