DWARF FORTRESS - Page 59

DWARF FORTRESS

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SwiftSpear
Classic Community Lead
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Re: DWARF FORTRESS

Post by SwiftSpear »

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Neddie
Community Lead
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Re: DWARF FORTRESS

Post by Neddie »

Delicious. Are we going to try another succession once the bugs/problems are ironed out?
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SwiftSpear
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Re: DWARF FORTRESS

Post by SwiftSpear »

I'll be happy to just play the game without my dwarfs freezing.
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==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: DWARF FORTRESS

Post by ==Troy== »

I think at the moment the most interesting aspect of the game is cavern exploration in the adventurer mode, since the fortress mode is quite broken still.
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Gota
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Re: DWARF FORTRESS

Post by Gota »

Damnit..is 31 playable or not?
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==Troy==
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Re: DWARF FORTRESS

Post by ==Troy== »

Gota wrote:Damnit..is 31 playable or not?

my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
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Gota
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Re: DWARF FORTRESS

Post by Gota »

==Troy== wrote:
Gota wrote:Damnit..is 31 playable or not?

my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
Funny...I just downloaded it a few hours ago to give it another try..
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Google_Frog
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Re: DWARF FORTRESS

Post by Google_Frog »

==Troy== wrote:
Gota wrote:Damnit..is 31 playable or not?

my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
That's just their new dedication to work :-). Though I've played around a bit and haven't had any dwarfs actually die from too much work, miners tend to pass out in the most inconvenient places.
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SwiftSpear
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Re: DWARF FORTRESS

Post by SwiftSpear »

Gota wrote:Damnit..is 31 playable or not?
It has been playable since first release... but it's pretty frustrating to lose half the dwarfs in your fortress to Alzheimer. Especially all the dwarfs you assign to military duties. You need them...

Oh, it's also fun when your dwarfs spontaneously melt.

At least Toady fixed farming.
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Erom
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Re: DWARF FORTRESS

Post by Erom »

According to the dev log, he fixed the damn face melting rain bug, but then he went awol for a week :/
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Teutooni
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Re: DWARF FORTRESS

Post by Teutooni »

http://df.magmawiki.com/index.php/User:BaronW

Holy shit... 75,368 mechanisms? That can't be healthy.
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Coresair
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Re: DWARF FORTRESS

Post by Coresair »

That is....awesome. Too bad lurker never finished his dorfputer.
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Regret
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Joined: 18 Aug 2007, 19:04

Re: DWARF FORTRESS

Post by Regret »

Coresair wrote:Too bad lurker never finished his turn.
Fixed.
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Raghna
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Re: DWARF FORTRESS

Post by Raghna »

why is this sticky btw?
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Wartender
Conflict Terra Developer
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Re: DWARF FORTRESS

Post by Wartender »

Teutooni wrote:http://df.magmawiki.com/index.php/User:BaronW

Holy shit... 75,368 mechanisms? That can't be healthy.
that's insane D:
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TradeMark
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Re: DWARF FORTRESS

Post by TradeMark »

Raghna wrote:why is this sticky btw?
because one of the moderators plays it...
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Gota
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Re: DWARF FORTRESS

Post by Gota »

TradeMark wrote:
Raghna wrote:why is this sticky btw?
because one of the moderators plays it...
Why else would there be a sticky of some other game that has no connection to Spring what so ever?
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SwiftSpear
Classic Community Lead
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Re: DWARF FORTRESS

Post by SwiftSpear »

To support other indie games in our off topic section.

Nah, honestly, just because it's awesome, and the thread is awesome.
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zwzsg
Kernel Panic Co-Developer
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Re: dorf

Post by zwzsg »

Corrupt moderatorship is partial! I demand that a clear rule be edicted about which criteria is used to elect indie games to sticky status!
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Beherith
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Re: DWARF FORTRESS

Post by Beherith »

Minimum criteria is a learning curve with a delta skill/delta time of 10 hours per percentage of game figured out.
Also, not allowed to look newer than 1998.
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