new interview with Chris Taylor

new interview with Chris Taylor

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LordMuffe
Posts: 281
Joined: 13 Mar 2005, 15:39

new interview with Chris Taylor

Post by LordMuffe »

Just stumbled over a 2 hour interview he had with some one from the FAF-community. It is focusing mostly on Supcom related stuff and general points about RTS-game development, but also some details about the creation of Cavedog and TA respectively. For example at 40 minutes in he explains why TA was build with modding support from the get go.

Maybe some of you find it interesting:

https://youtu.be/gNafyqUsSqQ

There is a post near the top with timestamps for specific topics if you don´t want to listen to all of it. The first ~4 mins are just a montage of a few snipets from the conversation. After that is the whole uncut interview.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10322
Joined: 24 Jan 2006, 21:12

Re: new interview with Chris Taylor

Post by PicassoCT »

Super fascinating.. the golden years, the coin drop between frozzen yak and cave dog
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LordMuffe
Posts: 281
Joined: 13 Mar 2005, 15:39

Re: new interview with Chris Taylor

Post by LordMuffe »

the reason why he/they founded cave dog was also quite interesting. Also I didn´t know that 2008 financial crisis was guilty for the big change supcom2 took from 1.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10322
Joined: 24 Jan 2006, 21:12

Re: new interview with Chris Taylor

Post by PicassoCT »

It doesn't come across in the interview. But basically his approach to quality in a too small a pond genre wise is what prevented them from becoming rich. He had a great team, great vision, but they always just got barely by.
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