Coronavirus

Coronavirus

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Forboding Angel
Evolution RTS Developer
Posts: 14630
Joined: 17 Nov 2005, 02:43

Coronavirus

Post by Forboding Angel »

So, the world is turning itself inside out. The US is spectacularly unprepared for it and we have some people going 500% paranoid and others who give zero fucks. Basically the US atm is a giant petri dish and I fear that within a week or two, things will get very bad here. I feel that in the US it's possible that the aftermath of the virus will cause more damage than the virus itself, which is alarming.

Just wanted to say that I hope all of you stay safe, happy, and healthy.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10297
Joined: 24 Jan 2006, 21:12

Re: Coronavirus

Post by PicassoCT »

Same here in Germany.. Im very worried. Nobody takes social distancing seriously. This will be a massacre. Take care everyone.

Also to all the newbs .. It's town Portals, the abbreviation stands for town portals.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6122
Joined: 29 Apr 2005, 01:14

Re: Coronavirus

Post by FLOZi »

On a lighter note I'm working from home starting next week... Any wiki requests?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10297
Joined: 24 Jan 2006, 21:12

Re: Coronavirus

Post by PicassoCT »

@nyone have info on the other amerigos?
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Forboding Angel
Evolution RTS Developer
Posts: 14630
Joined: 17 Nov 2005, 02:43

Re: Coronavirus

Post by Forboding Angel »

FLOZi wrote:
21 Mar 2020, 01:14
On a lighter note I'm working from home starting next week... Any wiki requests?
This isn't feasible, but I'll list it anyway... Linkable terms.

Like in unitdefs page if I want to show someone the tag "unitrestricted" (or whatever it is), I can't directly link to it.

Same for specific lua calls and whatnot. It would be awesome to be able to link to them directly. That said, I don't feel like this request is particularly realistic.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Coronavirus

Post by PicassoCT »

FLOZi wrote:
21 Mar 2020, 01:14
On a lighter note I'm working from home starting next week... Any wiki requests?
Can you add fixed git repo links to the code base for API calls?

Also if you would have a code tour through the engine code, how would that look like?
https://aka.ms/codetour
https://usecodeflow.com/
Could we have one for engine devs and one for gamedevs?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6122
Joined: 29 Apr 2005, 01:14

Re: Coronavirus

Post by FLOZi »

Forboding Angel wrote:
22 Mar 2020, 03:07
FLOZi wrote:
21 Mar 2020, 01:14
On a lighter note I'm working from home starting next week... Any wiki requests?
This isn't feasible, but I'll list it anyway... Linkable terms.

Like in unitdefs page if I want to show someone the tag "unitrestricted" (or whatever it is), I can't directly link to it.
Used to work, not sure why it isn't currently https://springrts.com/wiki/Gamedev:Unit ... Restricted

edit: Ok it works for some? https://springrts.com/wiki/Gamedev:Unit ... g:buildPic

edit2: ok it is working when clicked directly. Maybe a weird browser issue my end.
Same for specific lua calls and whatnot. It would be awesome to be able to link to them directly. That said, I don't feel like this request is particularly realistic.
This still works - for Callins, not outs. https://springrts.com/wiki/Lua:Callins#GameProgress

I never finished the template for Callouts, it is quite hard due to how flexible the arguments can be.

Making the anchor right-clickable links that you can copy was a TODO since ages past also. These capabilities existed from the start of those templates. :P
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Forboding Angel
Evolution RTS Developer
Posts: 14630
Joined: 17 Nov 2005, 02:43

Re: Coronavirus

Post by Forboding Angel »

Making the anchor right-clickable links that you can copy was a TODO since ages past also.
Ahh, so the anchor is there just no visible. That explains a lot. I never went into inspector and actually looked at what is there. Right clickable would indeed be great.

Edit: Actually looked at it and ohhhh, it has anchors via spans, just not specific href anchor links. Unless I'm missing something.
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100Gbps
Posts: 74
Joined: 30 Jan 2009, 13:19

Re: Coronavirus

Post by 100Gbps »

Forboding Angel wrote:
19 Mar 2020, 00:32
So, the world is turning itself inside out. The US is spectacularly unprepared for it and we have some people going 500% paranoid and others who give zero fucks. Basically the US atm is a giant petri dish and I fear that within a week or two, things will get very bad here. I feel that in the US it's possible that the aftermath of the virus will cause more damage than the virus itself, which is alarming.

Just wanted to say that I hope all of you stay safe, happy, and healthy.
Almost the same in my country, except some big manufacturers they stopped almost all services in private sector and extended the state of emergency til 13th April. Shitheads literally said that all that are under this situation must stay at home, ie not receiving money but we're at the bottom of payment in EU and this means after 2 weeks most cannot pay even their electricity bills. And prices are not frozen, not a problem for the shitheads who at least could donate their paid-by-taxes salaries. The problem exponentially grew up when they prohibited traveling between two cities in the same region - formally to counter the spreading of the virus, and of course blocking people to pick their own reserves (mainly food) from the villages where they were born ...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10297
Joined: 24 Jan 2006, 21:12

Re: Coronavirus

Post by PicassoCT »

Made a light mask-
Image

what you need for this:
10 meters of very thin stainless steell tubing.

A germicidal classed uv-light source (led strip/ led bulb)

A battery pack, plus a power converter for the lamp/led.

A demoisturizing solution (i recommend silica gel) through which the air enters the pipe)

A mask, to which to connect the tube.

Principle is pretty straigthforward, you breath basically air that has been killed till it is dead..
Shine the light into the pipe, breath from one end..

Still recommend you use N95 masks if available.
Dont forget to bake the silica gel at the end of day, to dry it and kill everything attached.
Good luck springizens
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dansan
Server Owner & Developer
Posts: 1195
Joined: 29 May 2010, 23:40

Re: Coronavirus

Post by dansan »

That's what Darth Vader does, btw.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10297
Joined: 24 Jan 2006, 21:12

Re: Coronavirus

Post by PicassoCT »

Vadder has money though and ressources. This is for people who lack it - you cant order the N95 right now..

You can get the components for this..
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6122
Joined: 29 Apr 2005, 01:14

Re: Coronavirus

Post by FLOZi »

Forboding Angel wrote:
23 Mar 2020, 00:12
Making the anchor right-clickable links that you can copy was a TODO since ages past also.
Ahh, so the anchor is there just no visible. That explains a lot. I never went into inspector and actually looked at what is there. Right clickable would indeed be great.

Edit: Actually looked at it and ohhhh, it has anchors via spans, just not specific href anchor links. Unless I'm missing something.
https://springrts.com/wiki/User:Flozi#T ... CostEnergy

https://springrts.com/wiki/User:Flozi#UseTeamResource

??

Doesn't seem to be working for me :|

edit: https://springrts.com/wiki/Gamedev:UnitDefs#idleTime
https://springrts.com/wiki/Lua:Callins#KeyPress

ugly implementation but it works
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