floting buildings
Moderator: Moderators
floting buildings
Why cant we also ahve floting buildings, where you have dirigables and hover tanks floting over a massive abysse and a few platoues. If a unit is knocked off the side of a platue than it would pummit to its death. Air craft would plunge into the depths of teh chaseme as missles and rockets smash it out of the sky. Dirigable baloones will burst into flames as the buildings they carry drift downward slowly.
He's probably asking for maps like the on set ones Tremblor, with isles protuding out of an ocean of impassable clouds:
(Don't freak out, it's not Spring but 3D demo replayer)
Save that he wants the chasm to be bottomless, and not use the cheap trick of the cloud surface hiding it. And he wants falls animation and all.
While it would be nice if Spring could handle acid maps, lava maps, and clouds maps with appropriate special FX and pathfinding intelligent enough to know how to behave on each, I would probably takes much complex changes to make it works like in Zombie's post, and there's more urgent issues to deal with first.
Maybe a single .smd tag to make water level impassable could suffice for now, as anyway it's already all what used cavedog's lava and cloud map. (But maybe we need a more precise tag to define whethere shots hitting the "water" surface provoke a lava splash or are just "absorbed" by clouds.)
(Don't freak out, it's not Spring but 3D demo replayer)
Save that he wants the chasm to be bottomless, and not use the cheap trick of the cloud surface hiding it. And he wants falls animation and all.
While it would be nice if Spring could handle acid maps, lava maps, and clouds maps with appropriate special FX and pathfinding intelligent enough to know how to behave on each, I would probably takes much complex changes to make it works like in Zombie's post, and there's more urgent issues to deal with first.
Maybe a single .smd tag to make water level impassable could suffice for now, as anyway it's already all what used cavedog's lava and cloud map. (But maybe we need a more precise tag to define whethere shots hitting the "water" surface provoke a lava splash or are just "absorbed" by clouds.)