I remember an old "concept graphic" interface : http://taspring.clan-sy.com/screenshots/logos/5.jpg
I didn't remember who has made it, but it look really awesome!
Does someone going to continue this way?
(Sorry for this crappy subject title)
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graphical art frontend
Moderator: Moderators
No, we need a 3D menu reminiscent of Command and Conquer Generals! With explosions and battles happening in the background!
Or we could make it a low priority and work on a working game first.
Personally I like it how it is. My only issue is that the in-game text is too big, but I would imagine that's fairly easy to change.
Or we could make it a low priority and work on a working game first.
Personally I like it how it is. My only issue is that the in-game text is too big, but I would imagine that's fairly easy to change.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Maybe if spring was set to load a script on runtime if it didnt have any parameters instead of asking for IP's or wetehr you wanna be the server and which map to use and what scipt to run, then when that script is laoded the units are assigned to a group AI which controls the battle and generates an interface with which the user can select thigns and thus allow the group AI to generate a new script, and then when the script ahs been generated and the User ahs clicke dont he appropriate AI generated button the AI will close spring and Spring ill be reloaded using the generated script.
Of course a few engine changes would eb needed for that but it seems more viable than simply saying what you want, and most fo the interfaces are already there
Of course a few engine changes would eb needed for that but it seems more viable than simply saying what you want, and most fo the interfaces are already there