Springie the AutoHost - Page 25

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springie the AutoHost

Post by lurker »

Then the renames will get more creative...
Since springie currently has the nat mode to collect ips, it's easy to ban by ip.
User avatar
Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Springie the AutoHost

Post by Wisse »

Me and someone who'll be left unknown just managed to join game in progress and !voteexit it with only our 2 votes. It was 12 player game i think. Since it wasn't 16 player game we got player spots instead of specs and could do that.

I think this should get fixed somehow :D

I have dynamic ip, changes when i want it to (even when i don't) so ip ban won't solve it. It's not like i wanna be cock all the time tho, I'm just trying to help prevent this abuse.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

Ingame join had been disabled.
For reliable banning enable "gargamel" mode springie then bans by IP.
andre
Posts: 58
Joined: 21 Jun 2008, 04:52

Re: Springie the AutoHost

Post by andre »

Licho wrote:Ingame join had been disabled.
In 1.34? if yes I can still join my autohosts when their ingame..


And Wisse, I hope you and Leehu know that you got banned for that..
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springie the AutoHost

Post by lurker »

Disabled entirely? I hope you plan to actually fix the problem of letting non-players vote...
User avatar
Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Springie the AutoHost

Post by Wisse »

Licho wrote: ...
* removed allowingamejoins (not needed, lobbies allow red game joining)
...
Lobbies allow joining games. Maybe the best solution would be locking the game once it starts.

And I have dynamic IP so unless you ban slovenia's subnet you can't keep me away. It's not like I'm gonna keep crashing them tho, I just did it to test if it's possible. For the good of others you could say XD

Ohmy i got banned from DSD hosting autohost. It's not like I'm gonna cry about it. Just don't ban me from Spring.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springie the AutoHost

Post by lurker »

Oh, removing the ingame join *hack*. Don't make it sound like you're making springie autolock...
andre
Posts: 58
Joined: 21 Jun 2008, 04:52

Re: Springie the AutoHost

Post by andre »

Wisse wrote:Ohmy i got banned from DSD hosting autohost. It's not like I'm gonna cry about it. Just don't ban me from Spring.
Well none of our hosts has dsd as default map, if people want to play it the can vote for it.

And yes, keep springie locked when it started the game (like it was all the time) should be enough to avoid ingame-joins.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springie the AutoHost

Post by lurker »

Or you fix the problem and don't need to ever lock it.
andre
Posts: 58
Joined: 21 Jun 2008, 04:52

Re: Springie the AutoHost

Post by andre »

But I won't have people joining the host when it's ingame anyhow, so there should be an option to lock it when the host is ingame.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Springie the AutoHost

Post by Caradhras »

Is there a wiki for Springie? I cannot find it!

What are minimum system specs?
I want to install it on a system without gui!
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Springie the AutoHost

Post by det »

If you run Springie.exe with the -nogui switch, it can run without a GUI. Springie himself is running on a Linux server as "mono /path/to/Springie.exe -nogui /path/to/confdir". On windows, you wouldn't use mono, you would just run it directly with -nogui and if you omit /path/to/confdir, it will use the current directory.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Springie the AutoHost

Post by Caradhras »

How much processing power and RAM is needed for lets say 6v6 games?
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Springie the AutoHost

Post by det »

negligible amounts of both.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Springie the AutoHost

Post by Caradhras »

well, thats nice to know :-)

Will a PIII 1 GHz running Ubuntu Server be enough? Maybe 256 Megs seem to be not enough...
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Springie the AutoHost

Post by det »

Expect 10-20MB RAM for Springie.exe itself and almost nothing for the the dedicated server, regardless of player count.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Springie the AutoHost

Post by Caradhras »

ok, thx!
User avatar
SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: Springie the AutoHost

Post by SerjnDestroy »

Sorry if this is in the wrong thread, forum, or if this idea has been suggested before, or is already implemented, but is it possible to make Springie randomize games (i.e mods, yes I know that isn't the right terminology), sothat more people can learn that Spring isn't just *x* Annihilation? (and, yes, theoretically they do, but if you look at the lobby, it tells a bit of a different story...)
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

There is a mapcycle but modcycle is not good idea, because mod change needs rehost = kicks everyone.
User avatar
SerjnDestroy
Posts: 38
Joined: 08 Nov 2008, 22:40

Re: Springie the AutoHost

Post by SerjnDestroy »

Rejoining isn't such a hassle, imo.. But yeah, I guess having more autohosts of less played games could just as well do then. Would it ever be possible to change the mod without needing to rejoin? That could take a bit of effort, though..
Post Reply

Return to “General Discussion”