We need a newb only room in the client
Moderator: Moderators
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
We need a newb only room in the client
On several mods, (EE, XTA) there's no way a newb (1 or 2 bars) can play without getting suashed like a bug, since almost everyone who plays these mods is an oldtimer.
We should have a newb only room so newbs can learn in a place where they have a chance to win. I'm not suggesting banning newbs from main, just putting them in #newb and showing only the games in #newb by default, while allowing them to move to #main whenever they feel ready.
This would also help newbs try out a wider variety of mods.
We should have a newb only room so newbs can learn in a place where they have a chance to win. I'm not suggesting banning newbs from main, just putting them in #newb and showing only the games in #newb by default, while allowing them to move to #main whenever they feel ready.
This would also help newbs try out a wider variety of mods.
What I used to do is put "Experienced [ModName] Only" or "Skilled Only" in the title. It actually helps quite a bitm strange though it may seem. You get two types of people when you do that: Actual experts/skilled folk, and newbies who earnestly and properly want to improve, which is even better. I loved helping out an enthuisaistic new fella, its really good at giving you the warm fuzzy feeling inside
IMHO, the community isnt large enough yet for what you're proposing; further stratification can wait until we hit the 1000 person mark.
IMHO, the community isnt large enough yet for what you're proposing; further stratification can wait until we hit the 1000 person mark.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
You might be right about not being large enough... But I think it would be worth a try anyway. Worst case the room just won't get used much, best case it brings more players in by making learning a less traumatic process.Dragon45 wrote: IMHO, the community isnt large enough yet for what you're proposing; further stratification can wait until we hit the 1000 person mark.
Of course, I'm saying this as someone who wouldn't have to do the actual coding.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
More like isn't mature enough *coughs and points to Caydrs "theft" thread*. Seriously, I see so many noobs get told to piss off and leave. And they do. Wow, Great job, thats 1 person who'll never come play spring again.Dragon45 wrote: IMHO, the community isnt large enough yet for what you're proposing.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
First of all is there enough new players to make battles 24/7 on lobby server ? i.e different timezones
Personnaly i am against idea of forcefully splitting playerbase over ammount of hours played. what happens to player if they cant find enough peep to play when they join. U sure there going to be enough new players to cover timezones & down the road aswell ?
Aslong as peep can see each others rank when joining a game = problem solved. U will learn after 1-2 games, that playing against vets is a different ball game. And if u are up to the challenge.
Should not be enforce == creating more problems
Personnaly i am against idea of forcefully splitting playerbase over ammount of hours played. what happens to player if they cant find enough peep to play when they join. U sure there going to be enough new players to cover timezones & down the road aswell ?
Aslong as peep can see each others rank when joining a game = problem solved. U will learn after 1-2 games, that playing against vets is a different ball game. And if u are up to the challenge.
Should not be enforce == creating more problems
I agree, but I think it would be easier to seperate experts from noobs, than noobs from experts, as noobs by definition are just going to go the easiest route to get a game, which is #main at the moment. I would certainly prefer to play in a room where I knew both allies and opponents could hold their own, rather than the current crapshot (in which I tend play with people I know these days).My thinking is that newbs need protection from experts more than experts from newbs. Though I concede this is debateable. Why not have both?
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
I'm not suggesting that newbs be forced into the newb room... Just that they have the option of going there, while experts do not. I think a lot of newbs will happily stay there as long as they can, before moving to #main where they'll probably get squashed.hollowsoul wrote:First of all is there enough new players to make battles 24/7 on lobby server ? i.e different timezones
Personnaly i am against idea of forcefully splitting playerbase over ammount of hours played. what happens to player if they cant find enough peep to play when they join. U sure there going to be enough new players to cover timezones & down the road aswell ?
At times when there aren't enough newbs on, they'll probably go to #main, and when there are enough newbs on, they'd probably stay in #newb
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
Techincal u can segerate the battles by founder name & only display battles with founder in same channel(s) as u.
But aside from that i am still against splitting up player based on how many hours they played online...
And if i coded above in UnityLobby, it would be off by default. And left up to user to turn on etc...
But aside from that i am still against splitting up player based on how many hours they played online...
And if i coded above in UnityLobby, it would be off by default. And left up to user to turn on etc...
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
That's possibly a good idea, maybe....
Still I did see that someone has made a 'how to play AA on greenfields' video. Untill we have propper tutorials and missions videos like that for the various mods on various different types of map could be a really good idea. A sort of non-interactive tutorial as it were.
Still I did see that someone has made a 'how to play AA on greenfields' video. Untill we have propper tutorials and missions videos like that for the various mods on various different types of map could be a really good idea. A sort of non-interactive tutorial as it were.
I'll make a nice flowchart for noobs to look at
Questions?
Code: Select all
Map------>Comet------Players----1v1--->Spam Gators---->Win
/\ |else |
/\----- |else
/\-------------------------------------
Questions?