Ban AA
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- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
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- Posts: 6
- Joined: 05 Sep 2006, 14:21
I resent the idea that my recreation time should be dictated upon by people who think I should play a different way. I play TA to relax, and banning AA will simply leave me finding other things to do. Partly out of spite, to be honest.
Why? I would be willing to try other mods at some point, but I will not have my free time dictated upon by people who think I should play their way.
I know it's not "my" game, but it is my time. If a game is going to be put out for public consumption, and then you don't like the way the public use it, then gently encourage them in other directions. Show them benefits for changing, rather than punishment for enjoying themselves.
I can't think of a worse solution than disabling maps or mods that are the most popular. What exactly are people supposed to make of that? Are they going to be concerned that any mod that they and their friends like is in danger of the occasional axe? Quite possibly. How will they percieve the removal of a mod that the vast majority of the playerbase enjoys playing each day? Believe me, they aren't simply going to cheerfully try other mods. They're going to think that the community is run by idiots who will resort to hamfisted, clumsy tactics to lurch the community in a different, unwanted direction, rather than actively promoting other choices.
In general, when I try mods for games, there's the hassle of installing them, learning them, and then finding out that I don't like them. I gave this up a long time ago, and it's very very rare that I will install a mod. This is my decision to make, not anyone else's.
Calls for banning of maps and mods are exactly the wrong way to manage a community. If you have a problem with the community, you need to take positive steps to remedy it, not negative ones. If you want people to use other maps and mods, then showcase them.
Argh makes an excellent point on this. If you want a community to notice things, put them up there. It's not enough to have just a message board and everything else buried in a Wiki. You really think people who want to play a game are going to settle down for some reading?
Have a community portal that highlights a different mod every week. Have actual articles about what each mod brings to the table and why it's worth playing.
Encourage people.
But please, for heavens sake, don't presume upon them.
Why? I would be willing to try other mods at some point, but I will not have my free time dictated upon by people who think I should play their way.
I know it's not "my" game, but it is my time. If a game is going to be put out for public consumption, and then you don't like the way the public use it, then gently encourage them in other directions. Show them benefits for changing, rather than punishment for enjoying themselves.
I can't think of a worse solution than disabling maps or mods that are the most popular. What exactly are people supposed to make of that? Are they going to be concerned that any mod that they and their friends like is in danger of the occasional axe? Quite possibly. How will they percieve the removal of a mod that the vast majority of the playerbase enjoys playing each day? Believe me, they aren't simply going to cheerfully try other mods. They're going to think that the community is run by idiots who will resort to hamfisted, clumsy tactics to lurch the community in a different, unwanted direction, rather than actively promoting other choices.
In general, when I try mods for games, there's the hassle of installing them, learning them, and then finding out that I don't like them. I gave this up a long time ago, and it's very very rare that I will install a mod. This is my decision to make, not anyone else's.
Calls for banning of maps and mods are exactly the wrong way to manage a community. If you have a problem with the community, you need to take positive steps to remedy it, not negative ones. If you want people to use other maps and mods, then showcase them.
Argh makes an excellent point on this. If you want a community to notice things, put them up there. It's not enough to have just a message board and everything else buried in a Wiki. You really think people who want to play a game are going to settle down for some reading?
Have a community portal that highlights a different mod every week. Have actual articles about what each mod brings to the table and why it's worth playing.
Encourage people.
But please, for heavens sake, don't presume upon them.
sorry but i really dont agree with caydr's idea; i agree that aa dominates atm but maybe it might be related to the quality of the mod :)
being an ai dev i nearly tried out all mods which are available - but i always returned to aa very fast. why? simply because imho it's the best mod. compared to other mods i like the balance very much and its not as overloaded with graphical effects as ee
being an ai dev i nearly tried out all mods which are available - but i always returned to aa very fast. why? simply because imho it's the best mod. compared to other mods i like the balance very much and its not as overloaded with graphical effects as ee
Overloaded with graphical effects?
If by that you mean it looks GOOD, then yes. It looks good. Oh noes!
Also calling any mod the best mod is a bit strange. Different strokes for different folks. EE, AA, FF, Nanoblobs and all the rest are each different. Some people can't stand AA, and their fore play EE or FF or Nanoblobs or all the rest.
If by that you mean it looks GOOD, then yes. It looks good. Oh noes!
Also calling any mod the best mod is a bit strange. Different strokes for different folks. EE, AA, FF, Nanoblobs and all the rest are each different. Some people can't stand AA, and their fore play EE or FF or Nanoblobs or all the rest.
Or BOTA!!! *shakes fists*Zoombie wrote:Overloaded with graphical effects?
If by that you mean it looks GOOD, then yes. It looks good. Oh noes!
Also calling any mod the best mod is a bit strange. Different strokes for different folks. EE, AA, FF, Nanoblobs and all the rest are each different. Some people can't stand AA, and their fore play EE or FF or Nanoblobs or all the rest.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
You mean the many people that contribute to the mod in any way possible.Ishach wrote:Agreein' with Disco Justice
I was gonna post my thoughts on the matter but I dont wanna risk getting the EE Superfriends up my grille
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Overloaded is graphics effects??? Pardon me that EE does not look as weak as AA when it comes to explosions (hopefully that will change soon). Exactly what do you think supcom will be?
Pardon EE for looking good.
IM FING TIRED OF PEOPLE INSULTING MY MOD.. ffs if you dont like it dont play it I DONT CARE, BUT KEEP YOUR STUPID THOUGHTS TO YOURSELF FFS.. GEEZE.. I didnt start this thread.. caydr did.. go attack him not me WHY AM I BEING ATTACKED ALL THE TIME...
for reference to my irritation I cite this:
for reference to my irritation I cite this:
WHY.. seriously why.. and you wonder why this happens:being an ai dev i nearly tried out all mods which are available - but i always returned to aa very fast. why? simply because imho it's the best mod. compared to other mods i like the balance very much and its not as overloaded with graphical effects as ee
We only jump down everyones throat all the time because we constantly have to defend/deal with insult to EE.. which I have not gone around saying was better or more super than any other mod.. but apparently everyone has this need to badmouth it.. and this thread just provides another excuse.. I swear my mod is hated more than smoth..I was gonna post my thoughts on the matter but I dont wanna risk getting the EE Superfriends up my grille
Fanger, your mod is awesome. Back when i played AA i never really got into it. I would play spring a few times a month.Fanger wrote:IM FING TIRED OF PEOPLE INSULTING MY MOD.. ffs if you dont like it dont play it I DONT CARE, BUT KEEP YOUR STUPID THOUGHTS TO YOURSELF FFS.. GEEZE.. I didnt start this thread.. caydr did.. go attack him not me WHY AM I BEING ATTACKED ALL THE TIME...
for reference to my irritation I cite this:
WHY.. seriously why.. and you wonder why this happens:being an ai dev i nearly tried out all mods which are available - but i always returned to aa very fast. why? simply because imho it's the best mod. compared to other mods i like the balance very much and its not as overloaded with graphical effects as ee
We only jump down everyones throat all the time because we constantly have to defend/deal with insult to EE.. which I have not gone around saying was better or more super than any other mod.. but apparently everyone has this need to badmouth it.. and this thread just provides another excuse.. I swear my mod is hated more than smoth..I was gonna post my thoughts on the matter but I dont wanna risk getting the EE Superfriends up my grille
Now i play EE, and i cant put it down. I added 15 hours to my "rank" in this last weekend alone. Its super fun and i think that even though the fanbase is small, its one of the best mods out there and i thank you for your dedication.
Keep truckin, you rock
A few players and I have been playing a few rounds of AA on Tiny-Me. Having fun, we thought 'Hey, let's play SWTA on this', which we haven't played in a few Spring revs. CRVs explode immediately on game start. Try again, same thing. Then we are back to AA which worked the first time. Our brief attempt at getting a different mod name in the lobby failed quite quickly.
It's self-fulfilling. We used to be OTA and XTA mod players. After seeing how popular AA was, we played that. New players are drawn to it because it is popular, making it more popular. As such, players write about it, critique it, and it gets active discussion in message board threads that are something like 500 pages long.
If everybody was playing EE or FF, Spring Lemmings such as myself would click on 'Mods' and download 'em so we could see why they were so great.
Maybe this thread will be popular enough to add a few non-AA games.
It's self-fulfilling. We used to be OTA and XTA mod players. After seeing how popular AA was, we played that. New players are drawn to it because it is popular, making it more popular. As such, players write about it, critique it, and it gets active discussion in message board threads that are something like 500 pages long.
If everybody was playing EE or FF, Spring Lemmings such as myself would click on 'Mods' and download 'em so we could see why they were so great.
Maybe this thread will be popular enough to add a few non-AA games.
I haven't played that many mods, but I think EE is good. It's got a consistent design and look, and if you play it for a while, and go back to AA, all the AA units look kinda funny and wonky. :)
Maybe the "fanciness overload" in EE was regarding some explosions or hits, if you shoot at a factory there's lots of sparks flying (or at least was a couple of versions ago). But I don't see it as excess.
Maybe the "fanciness overload" in EE was regarding some explosions or hits, if you shoot at a factory there's lots of sparks flying (or at least was a couple of versions ago). But I don't see it as excess.
You say that like its a bad thing...submarine wrote:sorry but i really dont agree with caydr's idea; i agree that aa dominates atm but maybe it might be related to the quality of the mod :)
being an ai dev i nearly tried out all mods which are available - but i always returned to aa very fast. why? simply because imho it's the best mod. compared to other mods i like the balance very much and its not as overloaded with graphical effects as ee
SupCom > EE In graphics
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SUPCOM AWTOSUX??????
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43