Even more extra screens - Page 2

Even more extra screens

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo » 24 Apr 2005, 22:55

Awesome, they look great.

Anybody notice that when you cycle through the 1st person bantha screenshots, you can see the clouds moving in the sky overhead. Weather effect, perhaps?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF » 24 Apr 2005, 22:58

They should leave shadows on the ground but nowhere near as dark as the shadows for trails and units.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo » 25 Apr 2005, 02:17

WillRiker wrote:i hope we will be able to turn that feature off. it looks really stupid.
WillRiker, what's really stupid is seeing the units on the minimap and not beeing able to see them on the map...
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WeaZ
Posts: 79
Joined: 22 Apr 2005, 01:30

Post by WeaZ » 25 Apr 2005, 03:39

I love the red dots more strategic and whats the real name besides red dots??
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth » 25 Apr 2005, 04:59

I would assume blips?
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ephillips
Posts: 39
Joined: 23 Aug 2004, 16:58

Post by ephillips » 25 Apr 2005, 18:01

More great screens :)

Thanks for posting up some TA:FF ones aswell, thats my favourite mod by a long way.

Blips sounds good
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm » 26 Apr 2005, 14:22

Just look how severed the ground is after one single attack.

http://metawire.org/~firestar/forums/im ... reen70.jpg
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra » 26 Apr 2005, 14:53

How does the ground rebuilding work? Could it possibly be combined effectively with the new "bulldozer" units?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF » 26 Apr 2005, 18:53

meh, ground deformability is somehtign that will make the game more enjoyable for those fo us who arent obsessed with realism, and tanks seem to navigate them fine to me, and if they're a little slow so what? Just level the area and use amphibious or restore with const. Aircraft and hevy escorts after taking the area with k-bots. Or you could realise that fi you cant send tanks voer easily then neither can your enemy. There are always ups and downs so dont focus on the downside.
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Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen » 26 Apr 2005, 20:53

That attack was foiled by combined fire of three intimidators and two buzzsaws...
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