Custom signs
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- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
Custom signs
Does this mean we will be able to build our own custom signs in game, something like the spray feature available in some FPSs? That would be awesome. =)
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
Re: Custom signs
On this picture what you see is a max range sonar. When making the TA demo recorder and replayer, the Swedish Yankspanker thought it would be better if underwater units were shown as well. So they implememented the .sonar command that allow you to see underwater in a replay. However, permanent LOS isn't enough to see underwater, the only way they found to allow viewing underwater was to give the player a unit with a map-wide ranged sonar. That unit was shaped into a revovling Swedish Yankspanker sign. It is not at all some sort of player graffiti.
However, in the same TA demo recorder and replayer and interface upgrade, the Swedish Yankspanker implemented in the whiteboard feature, that allow player to do hand free drawing all over the map and to create named or not named marker. Here is a screenshot of the whiteboard feature used.
I expect the whiteboard feature to be implemented in Spring as well, although I don't know how it could be made in a full 3D game. After reading more this forum it seem it has done:
It would be nice if the Arm and Core logo could be replaced by your own logo, which would be a simple grayscale bmp dumped in Spring and then read and used by the engine for all your units, just like in Black & White. Even if personnaly I'd prefer having the Arm and Core logo replaced by rank insignias.
However, in the same TA demo recorder and replayer and interface upgrade, the Swedish Yankspanker implemented in the whiteboard feature, that allow player to do hand free drawing all over the map and to create named or not named marker. Here is a screenshot of the whiteboard feature used.
I expect the whiteboard feature to be implemented in Spring as well, although I don't know how it could be made in a full 3D game. After reading more this forum it seem it has done:
I don't know what Storm is talking about when saying "Already in ordinary TA you can create your own stuff to build or put on a map. Spring is no different. Is he talking about 3rd party features (trees, etc..)? Third party tilesets? Third party units? Whiteboard? Something else? This is unclear.Sean Mirrsen wrote:There's a feature alloing to draw lines on the map in a funny blue color.
It would be nice if the Arm and Core logo could be replaced by your own logo, which would be a simple grayscale bmp dumped in Spring and then read and used by the engine for all your units, just like in Black & White. Even if personnaly I'd prefer having the Arm and Core logo replaced by rank insignias.
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
Yes, it would be nice wouldn't it. Maybe have it so that you logo is next to ur chat and stuff to, so people can tell at a glance whos who... (for instance in a clan its sometimes hard to tell at a glance which players which as the all start (CLN) or somthing... images are much easyer to remember)
aGorm
aGorm