Ideas for discouraging speedmetal
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- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
I find it disturbing that this community seems hellbent on telling people how to play a free game. If you don't enjoy speedmetal, don't play on it. That aside, leave people alone and let them play what they want for crying out loud.
Last edited by DarkOppressor on 15 Jul 2006, 00:40, edited 1 time in total.
Why do people care so much about what other people are doing? If people are playing in a speed metal game, guess what, they are not in your game, and not bothering you in any way.
If we are going to start telling people what maps to play, lets start assigning times people can play, what side they can play, what tatics to use... And if its getting let, lets tell them its their bed time!
The real problem with spring i see is how the so called 'noobs' are treated. I have 2 friends i tried to get playing spring. Every game they joined they got !kicked for being a noob, or totally annihilated so fast they didnt learn anything, and the experienced players on their team continually calling them 'Fu*ken noobs', discouraged them from playing. Now i cant even get them to play any more. And a lot of people who work and have families dont have a lot of time to spend spectating games or spending countless hours learning to play under such rude conditions from other players. Speed metal is popular with 'noobs' because they can play and compete quick
Just my opinion...
I do prefer non-speed metal maps now, but it did take me a while to learn how to play on them.
If we are going to start telling people what maps to play, lets start assigning times people can play, what side they can play, what tatics to use... And if its getting let, lets tell them its their bed time!
The real problem with spring i see is how the so called 'noobs' are treated. I have 2 friends i tried to get playing spring. Every game they joined they got !kicked for being a noob, or totally annihilated so fast they didnt learn anything, and the experienced players on their team continually calling them 'Fu*ken noobs', discouraged them from playing. Now i cant even get them to play any more. And a lot of people who work and have families dont have a lot of time to spend spectating games or spending countless hours learning to play under such rude conditions from other players. Speed metal is popular with 'noobs' because they can play and compete quick
Just my opinion...
I do prefer non-speed metal maps now, but it did take me a while to learn how to play on them.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Speedmetal is not a strategic map. I don't think anyone should get delusions of mastering strategy playing speedmetal. What it is is a fast paced skill map. If you beat your opponent on speedmetal it's because you outbuilt him, that's basicly the jist of it.
Speedmetal is not your thinking mans game, speedmetal is fastpaced motor/game skill, and that's it.
Speedmetal is not your thinking mans game, speedmetal is fastpaced motor/game skill, and that's it.
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
another reason we want to discouragle players from speedmetal is that it detracts from the normal games. For every speedmetal server there are four or so people who could be playing a regular game, and that translates into waiting in the lobby for an insane amount of time while speedmetal servers pop up and down around your regular server like flies.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
NightSky raises a point. Treatment of newbs in Spring is generally poor.
However, from my perspective, a lot of newbs both a) haven't the faintest clue how to play, b) can't be bothered to spec a game to gain a clue, and c) aren't willing to listen to advice/orders from the more experienced players on their team.
Why?
a) Most newbs nowadays lack clue as to how to play. Up until maybe 6 months ago, most newbies to Spring were people who had played TA before. They had a basic idea of how to play, how resources worked, etc. However, it seems that more and more people are playing Spring that are completely new to the TA concept. Therefore, more and more newbs tend to lack clues.
b) Most newbs can't be bothered to spec a game. Let's admit it, speccing a game tends to be extremely boring for the first 10 minutes - so even if someone specs, he will be bored and possibly drop in the beginning. Specs as a whole don't tend to pay attention to economics, but only to the fights, which leads to an ignorance of resource management.
c) All too many newbs just won't listen to people who know how to play. For example, I play on Altored Divide a lot. It's vital to stick an LLT or two at the entrance to the middle from your side, to stop very early raids. I always remind everyone to do that. However, last time I did that, there was a completely new one-stripe player who simply refused to listen - he was like "omg mind your own business, I am building my base right now". Needless to say, we lost.
However, from my perspective, a lot of newbs both a) haven't the faintest clue how to play, b) can't be bothered to spec a game to gain a clue, and c) aren't willing to listen to advice/orders from the more experienced players on their team.
Why?
a) Most newbs nowadays lack clue as to how to play. Up until maybe 6 months ago, most newbies to Spring were people who had played TA before. They had a basic idea of how to play, how resources worked, etc. However, it seems that more and more people are playing Spring that are completely new to the TA concept. Therefore, more and more newbs tend to lack clues.
b) Most newbs can't be bothered to spec a game. Let's admit it, speccing a game tends to be extremely boring for the first 10 minutes - so even if someone specs, he will be bored and possibly drop in the beginning. Specs as a whole don't tend to pay attention to economics, but only to the fights, which leads to an ignorance of resource management.
c) All too many newbs just won't listen to people who know how to play. For example, I play on Altored Divide a lot. It's vital to stick an LLT or two at the entrance to the middle from your side, to stop very early raids. I always remind everyone to do that. However, last time I did that, there was a completely new one-stripe player who simply refused to listen - he was like "omg mind your own business, I am building my base right now". Needless to say, we lost.
Don't classify by stripes, I haven't got to testing my mod yet!Felix the Cat wrote:NightSky raises a point. Treatment of newbs in Spring is generally poor.
However, from my perspective, a lot of newbs both a) haven't the faintest clue how to play, b) can't be bothered to spec a game to gain a clue, and c) aren't willing to listen to advice/orders from the more experienced players on their team.
Why?
a) Most newbs nowadays lack clue as to how to play. Up until maybe 6 months ago, most newbies to Spring were people who had played TA before. They had a basic idea of how to play, how resources worked, etc. However, it seems that more and more people are playing Spring that are completely new to the TA concept. Therefore, more and more newbs tend to lack clues.
b) Most newbs can't be bothered to spec a game. Let's admit it, speccing a game tends to be extremely boring for the first 10 minutes - so even if someone specs, he will be bored and possibly drop in the beginning. Specs as a whole don't tend to pay attention to economics, but only to the fights, which leads to an ignorance of resource management.
c) All too many newbs just won't listen to people who know how to play. For example, I play on Altored Divide a lot. It's vital to stick an LLT or two at the entrance to the middle from your side, to stop very early raids. I always remind everyone to do that. However, last time I did that, there was a completely new one-stripe player who simply refused to listen - he was like "omg mind your own business, I am building my base right now". Needless to say, we lost.
Cant agree more. totally, and you really touch some critical points, worth deviating the topic.NightSky wrote:Why do people care so much about what other people are doing? If people are playing in a speed metal game, guess what, they are not in your game, and not bothering you in any way.
If we are going to start telling people what maps to play, lets start assigning times people can play, what side they can play, what tatics to use... And if its getting let, lets tell them its their bed time!
The real problem with spring i see is how the so called 'noobs' are treated. I have 2 friends i tried to get playing spring. Every game they joined they got !kicked for being a noob, or totally annihilated so fast they didnt learn anything, and the experienced players on their team continually calling them 'Fu*ken noobs', discouraged them from playing. Now i cant even get them to play any more. And a lot of people who work and have families dont have a lot of time to spend spectating games or spending countless hours learning to play under such rude conditions from other players. Speed metal is popular with 'noobs' because they can play and compete quick
Just my opinion...
I do prefer non-speed metal maps now, but it did take me a while to learn how to play on them.
Its true, many players abuse newcomers. They play againt them, in clan games, making teams of full stars totally floor the other team, usually composed of new players and some or other valiant.
Also, some people hosts games just for noob bashing, many times in maps with known balance flaws.
And there is one excuse. No one likes to be called a noob, and many of us try very hard to learn and improve, to be competitive as much as we can.
What happens?, when comes the time to play against some non competitive one, we cannot/fail recognize its a tender and innocet noob we are playing against, and that noobs are like plants, if you treat them ind the bad manner, will take out our eyes at some point... or something.. i think i lost.
....
will any of you be mad, if the time spent in metally(only in the extreme cases*) maps, didnt give you the full experience for ingame time?I do prefer non-speed metal maps now, but it did take me a while to learn how to play on them.
(oh, and for those reading this thread the first time, remember the topic is swiftspear opinion on this thread, and has nothing to do with the original).
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- Charlemagne
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- Johns_Volition
- Posts: 134
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29