What happened to FU - Page 2

What happened to FU

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Nightstorm71
Posts: 3
Joined: 14 Jun 2006, 11:46

Post by Nightstorm71 »

An old idea:

make the Maps-size smaller by using templates to design. So every one could use this. There then no more 50Mb Maps.

It was always a Problem for no DSL-Users to get new Maps.

Greetings Peer
Lord JoNil
Posts: 47
Joined: 28 Dec 2005, 03:20

Post by Lord JoNil »

I like the idea with a "download from host" button but wouldn├óÔé¼Ôäót it be better to have that and another button to send a request to any user in the ├óÔé¼┼ôBattle Screen├óÔé¼┬Ø, who has the map, and ask if you could download from them?

In this case you could distribute the load. On one hand everybody gets the maps faster due to higher bandwidth in conjunction with FU and on the other FU don├óÔé¼Ôäót have to supply the map to everybody.
FuzionMonkey
Posts: 80
Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

Compress map download and upload, then spring will automatically uncompress?

BZ2 or something like that?
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kissmet
Posts: 9
Joined: 26 Oct 2004, 06:04

Post by kissmet »

FuzionMonkey wrote:Compress map download and upload, then spring will automatically uncompress?

BZ2 or something like that?
.sd7 is a compressed format.

BlacStar.sd7 total 10,2 mb
3,0 kb - BlackStar.smd
0,2 mb-blackstar.bmp
3,0 mb - BlackStar.smf
13 mb - BlackStar.smt

Total 16,2 mb aprox.
FuzionMonkey
Posts: 80
Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

you can still compress compressed things...

lol
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DarkOppressor
Posts: 59
Joined: 14 Mar 2006, 07:53

Post by DarkOppressor »

Is anyone making a torrent?
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kissmet
Posts: 9
Joined: 26 Oct 2004, 06:04

Post by kissmet »

FuzionMonkey wrote:you can still compress compressed things...

lol
Max compression were used for this:

BlackStar.sd7 10.728.294 bytes
BlackStar.zip 10.730.058 bytes (adds 0,01%)
BlackStar.rar 10.728.371 bytes (adds 0,0008%)
BlackStar.gz 10.729.966 bytes (adds 0,01%)

You sir, win the internet!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe, I was goona say, cause i ocasionly zip my sd7 to stop people getting them (IE to add a password) and it actully takes more room, cant beat a 7-zip on ultra. Which is what we use.

aGorm
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DarkOppressor
Posts: 59
Joined: 14 Mar 2006, 07:53

Post by DarkOppressor »

How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder?
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kissmet
Posts: 9
Joined: 26 Oct 2004, 06:04

Post by kissmet »

DarkOppressor wrote:How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder?
Good question, in short it's because the Spring .sd7 format already compress the maps so much that regular compressing does not manage to do a better jobb.

So trying to recompress them just makes a clean copy of the file, in addition to adding information about where the diffrent files start and stop inside the compressed file. That information is what makes your compressed file larger than the original.
DarkOppressor wrote:Is anyone making a torrent?
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5652
Also try:
http://www.ta-spring.com/maps/
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

DarkOppressor wrote:How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder?
7zip adds data to the already heavily compressed content. So you end up with a few kb more than before.

Nightstorm71: Yes, by splatting the same set of textures map sizes could be greatly reduced as users would already have the map texture in their spring. There dissappears 90% of the filesize of maps designed for this. Textures would be placed as per heightmap and other specific instructions in the smd say lush/arid/volcanic world-whatever. Question is when we are actually going to see this happen for real. This would solve the bandwidth problems as you don't have to download a huge texture map with every map.
FuzionMonkey
Posts: 80
Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

Well what would happen if say... I know somone that has a 5TB B/W dedicated server that needs to use some bandwidth up.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

haha kinda funny,

everyone telling me to use online image/file hosting stuff (when my server went down) and now everybodies img link to FU is down, except mine, which are on my own server!

(thought not all, still have to re upload some)

on the other hand! this sucks! Torrents indeed are a great way to temporarily fix this.
Hopefully FU gets more BW next month.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

not quite, a lot of people here use imageshack.us which has several servers
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Well what would happen if say... I know somone that has a 5TB B/W dedicated server that needs to use some bandwidth up.
Then I says Hi. :twisted:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

We could see about getting some planet gamespy hosting. Then we could have all the bandwidth you guys could want. I have been with gamespy since `98 and it is really no big deal.

That would get us unlimited bandwitdth. Plus planetspring would get a TON of attention.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

No.

Period.

If we were to move to anything affilated with GameSpy, I would personally go in and eraze the whole fucking site myself. I'm not kidding.
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

i think that the lobby online map list should contain mirror links
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Storm, bandwidth needs to come from somewhere. I don't know what your personal problem with them is but they have always been fine in my eyes. I don't know what YOUR problem with THEM is but they have the bandwitdh and they can get spring some much deserved attention.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Bandwidth solved for now... and I made FU entirely for the reason GameSpy existed. I don't care if there are people that can use fileplanet without issues, but I'm not one of them and I will refuse such implication if so the whole *Universe network depended on it.
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