What happened to FU
Moderator: Moderators
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- Posts: 3
- Joined: 14 Jun 2006, 11:46
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- Posts: 47
- Joined: 28 Dec 2005, 03:20
I like the idea with a "download from host" button but wouldn├óÔé¼Ôäót it be better to have that and another button to send a request to any user in the ├óÔé¼┼ôBattle Screen├óÔé¼┬Ø, who has the map, and ask if you could download from them?
In this case you could distribute the load. On one hand everybody gets the maps faster due to higher bandwidth in conjunction with FU and on the other FU don├óÔé¼Ôäót have to supply the map to everybody.
In this case you could distribute the load. On one hand everybody gets the maps faster due to higher bandwidth in conjunction with FU and on the other FU don├óÔé¼Ôäót have to supply the map to everybody.
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- Posts: 80
- Joined: 15 Apr 2006, 18:35
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- Posts: 80
- Joined: 15 Apr 2006, 18:35
- DarkOppressor
- Posts: 59
- Joined: 14 Mar 2006, 07:53
Good question, in short it's because the Spring .sd7 format already compress the maps so much that regular compressing does not manage to do a better jobb.DarkOppressor wrote:How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder?
So trying to recompress them just makes a clean copy of the file, in addition to adding information about where the diffrent files start and stop inside the compressed file. That information is what makes your compressed file larger than the original.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5652DarkOppressor wrote:Is anyone making a torrent?
Also try:
http://www.ta-spring.com/maps/
7zip adds data to the already heavily compressed content. So you end up with a few kb more than before.DarkOppressor wrote:How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder?
Nightstorm71: Yes, by splatting the same set of textures map sizes could be greatly reduced as users would already have the map texture in their spring. There dissappears 90% of the filesize of maps designed for this. Textures would be placed as per heightmap and other specific instructions in the smd say lush/arid/volcanic world-whatever. Question is when we are actually going to see this happen for real. This would solve the bandwidth problems as you don't have to download a huge texture map with every map.
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- Posts: 80
- Joined: 15 Apr 2006, 18:35
haha kinda funny,
everyone telling me to use online image/file hosting stuff (when my server went down) and now everybodies img link to FU is down, except mine, which are on my own server!
(thought not all, still have to re upload some)
on the other hand! this sucks! Torrents indeed are a great way to temporarily fix this.
Hopefully FU gets more BW next month.
everyone telling me to use online image/file hosting stuff (when my server went down) and now everybodies img link to FU is down, except mine, which are on my own server!
(thought not all, still have to re upload some)
on the other hand! this sucks! Torrents indeed are a great way to temporarily fix this.
Hopefully FU gets more BW next month.