Semi-aeronautical units
Moderator: Moderators
-
- Posts: 7
- Joined: 28 Apr 2006, 19:52
Semi-aeronautical units
Ok ├óÔé¼ÔÇ£ here's a unit idea. Everyone is familiar with amphibious units ├óÔé¼ÔÇ£ units that are basically ground units, but also have limited abilities on or under the water. What about semi-aeronautical units? Units that have limited ability in the air?
Think of a turkey ├óÔé¼ÔÇ£ it walks, but can also fly short distances.
Imagine this applied to, for instance, a mobile heavy cannon. It could fire when on the ground, it could walk, but also, if it encountered a wall (for instance) it could hop over it. (literally hop, or pop out a set of helicopter blades ├óÔé¼ÔÇ£ it's not important... the point is the functionality...)
Other takes on the idea...
-- A crawling bomb that can, on it's final approach to the enemy, can leap into the air and dive bomb it's target. If it misses, it still blows up ├óÔé¼ÔÇ£ that way you can't just hop all over the map to move faster, but it would be able to close the final distance faster... this could also work for a new kind of land mine.
-- A turret type defense that CANNOT move normally across the ground, but can (for short distances, slowly, with a high energy cost, increased vulnerability and no ability to fire while in flight, and with a relatively long recuperation time between hops) take flight to adjust where it is mounted. This could make an interesting siege type weapon.
In any case ├óÔé¼ÔÇ£ I'm sure the idea could go in different directions ├óÔé¼ÔÇ£ but I think it's an interesting train of thought.
Feedback?
Think of a turkey ├óÔé¼ÔÇ£ it walks, but can also fly short distances.
Imagine this applied to, for instance, a mobile heavy cannon. It could fire when on the ground, it could walk, but also, if it encountered a wall (for instance) it could hop over it. (literally hop, or pop out a set of helicopter blades ├óÔé¼ÔÇ£ it's not important... the point is the functionality...)
Other takes on the idea...
-- A crawling bomb that can, on it's final approach to the enemy, can leap into the air and dive bomb it's target. If it misses, it still blows up ├óÔé¼ÔÇ£ that way you can't just hop all over the map to move faster, but it would be able to close the final distance faster... this could also work for a new kind of land mine.
-- A turret type defense that CANNOT move normally across the ground, but can (for short distances, slowly, with a high energy cost, increased vulnerability and no ability to fire while in flight, and with a relatively long recuperation time between hops) take flight to adjust where it is mounted. This could make an interesting siege type weapon.
In any case ├óÔé¼ÔÇ£ I'm sure the idea could go in different directions ├óÔé¼ÔÇ£ but I think it's an interesting train of thought.
Feedback?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Abe Xedinski
- Posts: 10
- Joined: 08 Mar 2006, 20:21