Unit limit 5000, have you ever capped???
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Unit limit 5000, have you ever capped???
This is for all of u OTA players out there, have any of you ever capped the 5000 unit limit. Its been a longtime discussion from many of my friends and i that if anyone were to ever max out, that their computer (no matter how awesome) would shit itself. Recently on of them hit 4500 befor the end of an AI skirmish match. Has anyone actually capped?
Please if you have, give details!
Please if you have, give details!
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Unit limit 5000, have you ever capped???
I can confirm that my comp shits itself all over with some 500 units if they are builders pouring nano and/or planes.Quanto042 wrote:... Its been a longtime discussion from many of my friends and i that if anyone were to ever max out, that their computer (no matter how awesome) would shit itself. ...
I just got to 4998 peewee's but realise you mean OTA :s
Here's a screenshot of me destroying a few factories to make room for more units, before realising what the consequences would be :s
http://img423.imageshack.us/img423/6834 ... 0094ez.jpg
at 4xxx units there
Here's a screenshot of me destroying a few factories to make room for more units, before realising what the consequences would be :s
http://img423.imageshack.us/img423/6834 ... 0094ez.jpg
at 4xxx units there
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
I was able to smear away the names and mouse icons and give you high res versions of the screens made:
http://lassie.student.utwente.nl/vliet/ ... /krog1.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog2.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog3.jpg
Also this screen shows some weird lines across the map. It has something to do with pathfinding I think, and it shows up when teher are large amount of units on the map. (also happens on a 4v4 CC game).
Here you can see how wonderfull the game has become, so I dicided to D-gun them all. After that, my team won the game ^.^ (and yes, I was still allive, I even had 2 farks left!)
http://lassie.student.utwente.nl/vliet/ ... /krog1.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog2.jpg
http://lassie.student.utwente.nl/vliet/ ... /krog3.jpg
Also this screen shows some weird lines across the map. It has something to do with pathfinding I think, and it shows up when teher are large amount of units on the map. (also happens on a 4v4 CC game).
Here you can see how wonderfull the game has become, so I dicided to D-gun them all. After that, my team won the game ^.^ (and yes, I was still allive, I even had 2 farks left!)
5000 in game units is acheivable with a fairly decent comp or 4998 atleat (crashes whenever i try to go over that number for me) but playing an actual battle with that many units won't really work, the slow down is just horrible - and i have a pretty powerful machine.
With all setting on full, my cpu usage is hovers around the 65% mark, thats with an athlon64 x-2 duel core 4.4ghz. The biggest slowdown however is dealing with the polygons (i think). hovering around 5000 units for me, brings my fps down into single digits, and again thats with a very nice graphics card (Geeforce 7800 GTX). navigating the map with just my own motionless units is a pain in the arse already, never mind adding in an opponents units, the explosions, and having to scale down to someone elses lower spec hardware
With all setting on full, my cpu usage is hovers around the 65% mark, thats with an athlon64 x-2 duel core 4.4ghz. The biggest slowdown however is dealing with the polygons (i think). hovering around 5000 units for me, brings my fps down into single digits, and again thats with a very nice graphics card (Geeforce 7800 GTX). navigating the map with just my own motionless units is a pain in the arse already, never mind adding in an opponents units, the explosions, and having to scale down to someone elses lower spec hardware