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Re: Autohosts operating non-downloadable engines

Posted: 02 Sep 2019, 19:21
by ThinkSome
EDIT: adjusted thread title to assign blame where blame is due. Individual autohost owners can no longer be held responsible.

Thread reverted to original title. Make a new thread with a new title if you need one, don't break search for old threads. (Silentwings)

Attention hosters!

There are now 9 autohosts running non-downloadable maintenance engines (see https://springrts.com/dl/buildbot/default/maintenance/) and there have now been multiple complains in #newbies about not being able to download.

Above blue line:
battlelist.png
(101.97 KiB) Not downloaded yet
Please fix it.

Re: Autohosts operating non-downloadable engines

Posted: 03 Sep 2019, 22:14
by raaar
who controls the BA hosts?

This really is a problem.

Re: Autohosts operating non-downloadable engines

Posted: 03 Sep 2019, 23:35
by ThinkSome
It seems that FabriceFABS and someone named "Great" run the problematic autohosts

Re: Autohosts operating non-downloadable engines

Posted: 04 Sep 2019, 02:30
by MasterBel
Fabrice (seems) absent – he's occassionally around but not often. It may be wise to advise that he stops hosting BA, since they aren't used anymore.

Re: Autohosts operating non-downloadable engines

Posted: 04 Sep 2019, 03:40
by raaar
maybe they aren't being used because people can't play there?

having so many broken hosts is a PR disaster..

Re: Autohosts operating non-downloadable engines

Posted: 04 Sep 2019, 20:44
by ThinkSome
[20:38:03] <[ACE]Ticot> [ACE]FabriceFABS --> Bot owner (140)
[20:38:03] <[ACE]Ticot> [ACE]TheCatImperator --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> vbs,YesThisIsDog --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim_ --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim__ --> [ACE]SuperAssociate (130)

Any one of the >=130 user level users can by default use the !quit command, which should make the host dissappear.

[20:38:03] <[ACE]Ticot> [ACE]Senna --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> aleksey[HiGH] --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> dansan --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> Hakora --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> J5 --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> MasterBel2 --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> Noitcelfer --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [teh]Flow --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [ur]girlfriend,[PinK]triton --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [PinK]pta[Q___Q] --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [PiRO]JiZaH --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [LOeT]Paste --> [ACE]Associate (125)

Any one of the >= 110 level users can use !closebattle, which will make SPADS close the battle but remain connected.

[20:43:49] <Metal_Server> 1 --> Spring lobby moderator (110)


So, Masterbel should be able to resolve 7 of them, while the remaining 2 can be done by a lobby mod.

Re: Autohosts operating non-downloadable engines

Posted: 05 Sep 2019, 00:39
by MasterBel
I didn't know this. Thanks for pointing it out.

I'm a little reticent to shut down someone else's hosts without communicating them … especially being the only BA hosts. 2 of them seem to be used semi-regularly. I've reached out to Fabrice via discord and his [ACE] site. I'd prefer to give him e.g. a week before taking any action myself.

Would also feel a lot better about this if BA hadn't switched servers. Hopefully one day we can work something out so they can come back. :)

Re: Autohosts operating non-downloadable engines

Posted: 05 Sep 2019, 10:12
by PicassoCT
Mummy zerok and daddy ba love you all very much. They just need some alone time to work out there controllisimo and the retro engine fetish. Soon they will all get together and everything will be just fine.

Brittle software..

Re: Autohosts operating non-downloadable engines

Posted: 05 Sep 2019, 14:35
by FabriceFABS
Good afternoon,

Simply PM me here or via my wesite, thx Masterbel.
Silentwings PM me on June to put 1208 engine version.

Now, what's next to apply ?
Who knows now witch maintenance engine suits for BA 10.24 ?

[EDIT] > 104.0.1-1370-gf0d7219 choosen, we'll see.

Re: Autohosts operating non-downloadable engines

Posted: 05 Sep 2019, 22:19
by raaar
1370? why not the latest?

Re: Autohosts operating non-downloadable engines

Posted: 06 Sep 2019, 01:31
by MasterBel
Welcome back, Fabrice :)

Re: Autohosts operating non-downloadable engines

Posted: 06 Sep 2019, 16:22
by FabriceFABS
MasterBel wrote: 06 Sep 2019, 01:31 Welcome back, Fabrice :)
Thx MasterBel :-)
@raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32).
Maybe it's useless, I don't know...

Re: Autohosts operating non-downloadable engines

Posted: 06 Sep 2019, 23:42
by raaar
FabriceFABS wrote: 06 Sep 2019, 16:22
MasterBel wrote: 06 Sep 2019, 01:31 Welcome back, Fabrice :)
Thx MasterBel :-)
@raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32).
Maybe it's useless, I don't know...
Kloot has been fixing several issues per week, but it's hard to know which builds to use.


This is troublesome. So people may not be able to play games due to various problems:

- maintenance builds not downloadable through spring web lobby

- engine builds may lack certain targets, for example 1381 doesn't have windows builds at all!

- there was a bug with the hashes for downloaded files that was causing some people to be unsynced on battle rooms despite having all the required stuff (this). It was only fixed on 1378 or so.

- hosts with engine builds no longer available are still there

Re: Autohosts operating non-downloadable engines

Posted: 08 Sep 2019, 14:11
by FabriceFABS
raaar wrote: 06 Sep 2019, 23:42...- maintenance builds not downloadable through spring web lobby...
Maybe you don't know but in your engine directory, once the archive extracted, you have to rename the directory like this for instance :

Code: Select all

104.0.1-1370-gf0d7219 develop
And it works. I know it's annoying. In case you or some others doesn't know this tip.

And the lastest ENG, so... is ok ?

Re: Autohosts operating non-downloadable engines

Posted: 23 Sep 2019, 16:48
by ThinkSome
Common_Server and Metal_Server still run the same engine version as a month ago. I think it is fair to say that they are abandoned and thus someone should step in and pull the plug.

Re: Autohosts operating non-downloadable engines

Posted: 24 Sep 2019, 17:11
by ThinkSome
!

Re: Autohosts operating non-downloadable engines

Posted: 24 Sep 2019, 22:58
by MasterBel
Closely related would be hosts hosting development versions. I think for the sake of the average user, these test hosts should be hidden – and an option added to preferences (or something) in SL for them to be shown. Would require an extra flag added to the lobby battle protocol, and changes to host clients to flag hosts as testing/development hosts.

All in favour? Can anyone think of a better solution?

Re: Autohosts operating non-downloadable engines

Posted: 25 Sep 2019, 20:44
by ThinkSome
The issue persists and inaction continues.
MasterBel wrote: 24 Sep 2019, 22:58 Closely related would be hosts hosting development versions. I think for the sake of the average user, these test hosts should be hidden – and an option added to preferences (or something) in SL for them to be shown. Would require an extra flag added to the lobby battle protocol, and changes to host clients to flag hosts as testing/development hosts.

All in favour? Can anyone think of a better solution?
The problem with this is that most of the matches are played on hosts hosting development versions, either of the game or engine (or both). Hiding these would make the lobby even deader.

So far I'm password-protecting my hosts if I know that they run broken stuff. This does not stop newbies from downloading and running these versions, but it does prevent them from joining and downloading that way.

Re: Autohosts operating non-downloadable engines

Posted: 19 Oct 2019, 13:28
by ThinkSome
The problem persists.

Re: Autohosts operating non-downloadable engines

Posted: 20 Dec 2019, 19:39
by ThinkSome
Another 8 of the hosted engines fell off the build server, and another (old) newbie + me wasted time debugging this.

Now there are 10 such hosts. In other words, 22% of all hosts offer games on engines that cannot be downloaded. Good job!